Poser 9

3.1 3.1 out of 5 stars | 102 ratings

Price:

Last update: 07-17-2024


About this item

Get Started Fast - Drag and drop characters and props right onto Poser’s virtual stage to create 3D scenes, add lights and cameras, then render away!
Customize Characters - Start with one of the many included ready-to-pose 3D characters and customize them using your photos or hundreds of face shaping morphs to produce unique characters in minutes.
Rendering Styles - Poser’s powerful rendering engine will transform any 3D scene you’ve created into photorealistic, cartoon or sketch style images and animations.
Animate Easily - Poser’s key-frame animation tools make it easy to transition between poses, or make a character walk or talk, throw a ball or even dance.
3D Characters for Any Project - Create art or animation for graphic design, web, fine art and illustration projects. From comic books and animated shorts to architectural and industrial design, Poser adds character.

Product information


Top reviews from the United States

crispin
3.0 out of 5 stars HUGE learning curve...Money pit software
Reviewed in the United States on May 29, 2014
Let me start off by saying that this is really good software for anyone wanting to mess around with 3D software. There is a HUGE learning curve to anyone not familiar with 3D software, and to fully take advantage of this program there are plenty of different sites to buy all the extras: Hair, Clothes, Poses, Characters, Accessories, Tutorials, Lighting effects/studios, Props, and so on and so on. Making this software a huge money pit.

I have owned this software (poser 9) for over a year, and have since upgrade to the poser 10 software, since I had already invested so much time, and money on this, and was getting the hang of working and manipulating the software.

Poser 9 does give you a good library of items, and characters to work with. And this is a good starting point for a beginner. There are plenty of basic tutorials out there, but anything worth watching is going to cost you money. And to me this just seems wrong. If a company wants you to invest in their software they really need to have good FREE tutorials that will actually show you all the tricks you need to know. Rendering and lighting are the most obvious things you need to learn to make anything look good in Poser. Once again it will cost you money to obtain any of the render settings, and lighting that work well. (renderocity has started coming out with some free tutorials that are not to bad)

If you do invest in Poser and decide that you are going to stick with it. There are plenty of web sites to check out for all the extras. Here are a few that I use. Renderocity, Hivewire, Runtimedna, Content Paradise, and even Daz3D has content for Poser. And there is even a xxx website for all you dirty minded artist out there called renderotica. I would suggest you visit these web sites to see what kind of content is available to you, and to see the pricing to get an idea of what you could be getting into. (with the money I have ended up spending, I could have bought the ZBrush software twice over)

Clothing and hair are very difficult to get the hang of. And get ready to be frustrated, upset, disgusted, and overjoyed once you get the hang of it. If you are a beginner there is a whole rollercoaster of emotions you will go through while using Poser.

My advise to anyone starting out with poser, or any 3D software is to: Don't give up, and just keep trying. Try not to spend too much money on extras in the beginning (although it is hard not to). Use the characters and materials supplied to you in the library. If you do buy anything at first, a good lighting and rendering tutorial, as well as a how to use the software tools tutorial should do the trick to get things started. I have been using poser for over a year now and have not even touched some of the animation portion of the software. Yes, you can make your characters move and dance or whatever you like once you understand how it works. There are a lot of possibilities with Poser software. Unfortunately a lot of it will cost money and time.

I am an artist who likes still photos and uses poser as such. With poser I can make my own Frazetta, or Olivia style scene. Render it and export it to paint shop to add any extra details I like. If you are more into developing your own characters, and have knowledge of weight mapping and developing bone structure for your characters I would suggest saving up and buying the ZBrush software. Although there are some tools you can use or buy for poser to develop your own characters, most of it is basic.

All in all poser is some really good software, once you understand all the ins and outs of it. Anything new to you is always difficult at first so give it a try and find out if you like it.

WARNING: Poser 9 is not compatible with windows 8 or 8.1 as far as I know, but later editions will work.

I hope this helps anyone interested in Poser or any 3D software
Steven A. Switzer
5.0 out of 5 stars Poser 9: Same old Poser, only better.
Reviewed in the United States on February 9, 2013
I am a big fan of Poser. It is truly an amazing piece of software. I started with Poser 5, which I have reviewed in this forum and have grown with Poser and 3D modeling with software such as Carrara 3, Carrara 8, Amapi 5, TrueSpace 4, TrueSpace 7, Celestia, Sculptris, Poser 5, and now Poser 9.

If you wish a general overview of Poser, you can consult my review of Poser 5, and it will give a general overview of the product. Most of the features of Poser 9 are the same as in Poser 5, so people who are worried that Poser will be much different than what they are used to will find very little difference between Poser 9 and earlier versions of Poser as far as functionality and the interface.

The differences between Poser 5 and Poser 9 are the new figures with new special features such as weight mapping and rigging, and the rendering capabilities. The Firefly renderer in Poser 9 is much improved with ambient light capabilities, to give a more realistic image, and subsurface scattering capabilities. There is also the ability to make glowing objects in Poser 9 too.

The newer figures in Poser 9 are the most realistic figures. (These include Poser 8 figures, Alyson and Ryan and their variants, and Jessi, James, and child figures, Ben and Kate.) I was used to working with Poser 5 figures which though were kind of realistic, still rather looked like mannequins, but these figures with their high resolution textures mixed with the rendering capabilities of Poser 9, new morph target creation tools, weight mapping, and the like, it is possible to create characters and images that look absolutely lifelike. I was able with a little experimentation with lighting, textures, bump, subsurface scattering, and so on, able to create figures that looked very nearly like real people; it is absolutely amazing!

Poser 9 supports all the earlier versions of Poser including lighting sets, scenes, figures and characters created in earlier versions, textures, etc. So if you like a character that you created in an earlier version of Poser, you can import the character into P9 and work with it very easily. You can also import complete scenes into P9 and these scenes will benefit from the use of the new rendering capabilities.

The difference between the Firefly renderer in Poser 5 and that in Poser 9 are striking. Using Poser 5 renderer you can get somewhat realistic renders, but the figures still look like glorified mannequins, but in Poser 9 the subsurface scattering and ambient lighting really does make a difference in the renders. I experimented with both renderers and rendered Poser 5 figures in both and clearly saw the difference.

I tried working with Poser 5 figures in Poser 9 and I was able to get very realistic renders of Poser 5 figures using the Poser 9 renderer and even Poser 5 figures look very good and even they can approach looking like real persons. I made a series of renders of a character I created in Poser 5, based on Poser 5 meshes and textures, and by tweaking the material settings, and using bump maps, ambient lighting, and subsurface scattering settings, I was utterly stunned at how realistic my Poser 5 character looked. She looked very nearly like a real person -- even in close up renders. Even Poser 4 and older third party figures look very good using these same techniques.

Poser includes nearly all figures from earlier versions, including Poser 8, Poser 7, Poser 6, and Poser 5. Even some Poser 4 and 3 figures are included. And if that is not enough, you can add into the Poser 9 libraries, the libraries from earlier Poser versions, including original figures and created characters that are not included with the default Poser 9 set. There is a good set of props, and animals, many new, that are also included with Poser 9.

One particularly new feature in Poser 9 is the new morph target creation tool. ( I don't know what version this was first introduced in Poser, but it is indeed a powerful morph creation tool.) Now you can actually generate morph targets directly within Poser without having to go to another 3D modeling application such as Carrara, or using magnets or other deformers in Poser, which is how you created morph targets in earlier versions of Poser. Using sculpting tools, you can actually create the morph targets, modeling them on the figure itself directly, and then save them to the figure's parameter settings. And you don't have to worry about body part boundaries, you can sculpt morph targets over multiple body parts and save them all as parameter settings, or, I think, even as full body morphs. Of course, you can still use magnets and other deformers to morph or deform figures in Poser, and you can still export body parts to Carrara or another modeler that supports .obj format and morph target exporting, modify them and export the modifications as morph targets to Poser. The sculpting tools in Poser do have some limitations, so in some cases, it may be necessary to use this method to create some types of morph targets. (Update: 12/08/2013) I have been lately working with Project Human third party figures, included in Poser 9, and even Poser 4 figures and experimenting with textures, bump mapping, and morph target creation tool. The morph tool works very well for Poser 4 figures to smooth out joints in deep bending poses in the arms and knees.

There are a number of improvements in P9 too, including support for larger image files, more support for different file types, I haven't noticed too many bugs in P9.(**See my Update comment below on bugs.) Poser 9 also has a talk designer which now allows you so lip synch characters' speech without having to pose the mouth and lips manually. This is a great time saver and makes it easier to animate speech. Animating the characters' mouths manually to imported sound was a chore. I did it one time for a speaking character and it takes a great deal of work and time to animate the mouth and lips to sound manually. The hair works better too and looks more realistic than in P5. There are some slight adjustments and improvements in the interface, too, such as multiple undo levels in case you make a mistake. (Poser 5 had only one undo level.)

Another capability of Poser, especially later editions of Poser including Poser 9, is that you can integrate very well with Carrara. Even with Carrara 3 and Poser 5, there was some integrating capability. You could use Carrara to generate morph targets for Poser. Now there is much greater integration. Not satisfied with a Poser 9 render of your Poser scene? Not to worry. You can now import your Poser 9 scene into Carrara 8 and render the scene using Carrara's powerful render engine and include caustics, volumetrics, and lens flares, which the Poser 9 render engine does not support. You can even export individual Poser figures directly to Carrara to pose and then you can make models to add with your Poser figure in Carrara. With greater integratability of Poser with Carrara it opens whole new possibilities.

Of course, in this review forum, one commenter stated that Poser is very much "poseur". Well, Poser can sometimes leave you scratching your head as in a "poser." You have to read the manual and experiment to learn things in Poser. And perhaps it may be a bit of pretense on the advertiser's part that you can easily create characters in Poser, press a few buttons, and magically you will create instant lifelike human like characters -- hence "poseur." Not exactly. Poser still must be learned even version 9. It is not very intuitive, and you won't create characters instantly. I am still learning about Poser even though I have both Poser 5 and Poser 9. But if you are willing to take the time and work with it and experiment, you may be surprised at what you can do with it. I like to play around with the software and experiment. I play around with textures, lighting, the figures themselves and everything to see exactly what I can do with it. That is the only way you learn Poser. You can't be afraid to make mistakes. And of course, back up your work, and keep backups of your original Poser figures handy in case you accidentally modify one of the default figures irreparably. Make multiple copies of your projects saving a new version of the project each time you do something that you like, and then if the program crashes or if you get to a point where you can't fix a problem, you can go back to an earlier version without having to start all over again.

My hard copy of Poser 5 user's manual is worn out. And I frequently consult the digital manual for Poser 9. Yes, you do have to read and consult the manuals if you want to learn Poser! But this is true for any 3D modeler. I frequently consult all the manuals for all my modelers. But once you learn the software, it can be fun and you can then let the creativity flow!

Have fun!

Update: 12/08/2013 **********************

I still enjoy Poser, and I am about to upgrade to Poser 10 and will review in this forum.

As for bugs in the Poser 9. I notice that the FBM Hi Res version of James is a bit quirky. I have been having problems texturing it. It seems to mix up textures and eye textures appear on the body of the figure. And the genitalia don't work on the FBM Hi Res version of James.

A more perplexing bug is the disappearing library. This did not occur when I first got it, but happened only recently. When you open P9, the library (if you have it checked to appear) does not appear, instead leaving the blank white area, and a busy sign if you mouse over the area, where the library is supposed to be, or an empty grey area. And then if you try to go to the Content Room, Poser crashes. I did some research, and it seems that it is a fairly common problem. It occurs in Poser 8, Poser 9, Poser Pro 2012, and I think Poser 10 and Pro 2014. According to what I have read, there appears to be some degree of incompatibility with Poser and Internet Explorer (in particular Explorer 11). The reason for this is because Poser library uses some of the Internet Explorer functions. Some resolved the problem by rolling back to an earlier edition of Internet Explorer, such as Explorer 10. Some say, including Smith Micro, to also update your Flash player. I resolved it by updating Poser. I downloaded the SR3.2 upgrade and installed it, and the problem went away. Perhaps the update includes a patch for the IE 11 incompatibility problem.

****** Update and additional information.

Minimum hardware requirements:

I have upgraded to Poser Pro 2014 (reviewed in this forum) on my main machine, took the older versions off and since have installed Poser 9 and Poser 10 (both reviewed here) on two older machines and I began to notice issues with the programs related to performance on older and smaller machines.

If you choose to get any version of Poser, Poser 9, Poser Pro 2012, Poser 10, or Poser Pro 2014, you should be aware that all these versions of Poser work best on powerful machines. Poser is a memory hog and its features use a lot of processing cycles. I was able to get Poser to work on older machines such as an HP Pavilion with 2 GB RAM, with ATI Raedon video card with 256 MB VRAM, and a 2.6 GHz duo core processor, and a refurbished Dell computer with 4 GB RAM, and Nvidia card with 512 MB VRAM, and about 3.0 quad core processor. Both computers running Win XP Pro. But readers should be aware that with the addition of strand based hair and other features and when building complex scenes in any version of Poser, can become a problem with any but powerful machines. Both real time performance and rendering can suffer when you have large scenes in Poser and you are using a small or older machine.

It is possible to run these versions of Poser on older and smaller machines, but you will have to economize in order to be able to use it and get as much out of it as you can. See my review on Poser Pro 2014 for tips as to how you can economize your machine and its memory and processing resources to be able to use any of these later editions of Poser. Also the Poser manual has tips for how to adjust settings for rendering images, if you are having trouble rendering images. If you have anything less than 2 GB of RAM, forget it.

When I first gave reviews of Poser 9 and 10, I was using a computer with no less than 16 GB of RAM, a Nvidia video card with 2 GB VRAM, and a 3.6 GHz quad core with two threads per core for a total of eight virtual cores with Win 7 Home Premium and I had no problem running or using Poser 9, 10 or Pro 2014, either during the creation of scenes or rendering. (And I have since upgraded memory on my machine to 32 GB RAM and my OS to Win 8.1. and am now running Poser Pro 2014.) But problems arose when I installed my older versions of Poser onto the older machines. I began to have issues with rendering.

Smith Micro gives minimum system requirements that are far less than what you really need to run Poser and also be able to use its advanced features to full advantage. The specs they give are only to get the program onto the machine and just run it with the bare minimum.

What would I recommend as minimum requirements to use Poser 9 or Poser 10? No less than 8 GB RAM, a decent video card with at least 1 GB VRAM, and although you can get away with a 2.6 duo core processor, faster processors give better real time performance when posing figures in complex scenes. I would recommend at least a quad core processor of no less than 2.5 GHz speed. Of course, the more cores and more GHz speed the better. Poser 9 and 10 are 32 bit, so you can use them on all 32 bit operating systems. I would recommend no less than Win 7 Home, Win 8. Win Vista should work. Win XP Pro works, but you really need to be able to use up to 16 GB RAM efficiently; I don't like XP's handling of RAM. Poser Pro editions are 64 bit, but they also support 32 bit platforms. With any of the Poser Pro editions, you probably need no less than 16 GB RAM.
Gamecrazy
1.0 out of 5 stars Forget it stick with 7 and hope they make a better one.
Reviewed in the United States on October 9, 2014
I wish I would have listened to everone else. 7 was the last good version of Poser but I thought I'd go to 9 so I could import the latest Daz characters, because I hate Daz Studio, even thought it's free. Well that didn't work and neither did the cr2 editor. It corrupted the Poser 9 content window, which is now dynamic. Who's the idiot that thought going to a dynamic window was a great idea. It does save data space for the program...when it works. Unfortuniety it works when it feels like it. Maybe after some tweaking it will operate correctly or maybe Poser will build a DSON importer. Then again maybe DAZ will wise up and rebuild Studio to work like Poser, or go back to designing content for us ancient Poser users. Both companies are only hurting their sales by playing these stupid compatibility games. It's like MAC vs the PC all over again.

Best Sellers in

 
 

Latest New Release Inkscape Professional Vector Graphics Editor for Windows on DVD

0 0 out of 5 stars 0
 
 

PhotoPad Photo Editing Software - Edit, Crop, Rotate, Touch-up or Apply Effects [Download]

3.6 3.6 out of 5 stars 38
59.99
 
 

Nero DuplicateManager Photo [PC Download]

2.5 2.5 out of 5 stars 2
29.99
 
 

Quickstart: Fonts - Decorative & Script [Download]

1.6 1.6 out of 5 stars 4
9.99
 
 

Inkscape - Illustration (Vector Drawing) Software - Download Version [Download]

2.3 2.3 out of 5 stars 22
2.3
 
 

Corel VideoStudio Pro X3 [OLD VERSION]

3.3 3.3 out of 5 stars 190
 
 

Berlitz Spanish Premier

3.2 3.2 out of 5 stars 51
23.51
 
 

Virtual Architect Home Design for Mac Professional [Mac Download]

0 0 out of 5 stars 0
79.99