--Amiibo full in depth review--
For starters, I am giving each an all the amiibo's in this list the same review as most all
have the same function.
I have given it a 4 stars because it would be 3 stars due to the price on most. But the
product itself is good. For those who are looking to get these amiibo's, wait a little
bit. They should come back in stock eventually as it has been promised. So buy out the
other one's on the list that are more available to have at this point.
From the product design, it's a knock off design from the characters trophy that you get
from finishing classic mode. Most are pretty decent crafted and pretty appealing to look
at.
Now for the in depth product usage review for those who are unsure to how they work. And
to those who do know, you might learn something. Going in order of how they are used:
-All amiibo's are not and I mean NOT region locked. This allows you to play with a Japanese,
European/Australian, USA made amiibo on any console. This can help you find better prices.
for amiibo's if you so want them badly now.
-Registering the amiibo's is extremely easy to use and the wii u gamepad will quickly recognize
the amiibo on the character selection screen on smash modes. You don't even have to touch,
it will recognize it that fast.
-You can feed it equipment stuff to boost the speed, power, and defense stats like a custom
character. But if you are wanting them for training purposes like myself, then this would be
better not done.
-They start out at level 1 and will cap at level 50. Leveling is easy to do, just have them
fight against a cpu's for a bit. Set the timed match to an hour or 99 minutes or the stock
to 30 or higher. This allows for the match to go for long periods, and allows them to level
up continuously. They also gain levels for finishing matches, so it's not best to level from
the longest match possible always. But after they reach level 50 is when they are more usable
for your training. They are better than a level 9 will ever get. on the level scale, they are
more like level 13-15. But they also learn and change up move usage after a bit of playing against
them.
-Saving amiibo data is easy. Back out of the character selection (DO NOT TURN GAME OFF) and
the game may ask you to tweak your amiibo. It will only ask that if you used 1 amiibo.
Tweaking is just feeding it equipment stuff, which for training purposes is pointless.
After that it will pop up with saying put the amiibo on the game pad and hold it there.
This only takes a second just to transfer data. If you used more than 1 amiibo, it won't
say will you tweak? and goes straight to the data transfer screen.
-Now for how each one battles. They are all pretty even, not one is better then the other.
Which is why it's good to just have at least one amiibo to use. They may be better then some others
because you have played with them more so they are smarter. Sadly though, they are not good
at using combo skills. Those types of things would be difficult to program anyways. Combo's being
like a character would chain attacks together. Such as grabbing, and down throw to follow up with
an aerial attack. This makes the more tricky characters to use more difficult for the amiibo's
to use.
-There is a character who each amiibo's have trouble against. That is Rosalina and Luma.
It's due to the fact that they don't know how to deal with Luma. Like on online matches,
most people know to kill Luma if you separate the two. While the amiibo's won't. They also
don't understand Luma's ranges as well for simple attacks. But after quite some time and playing
they get a better grasp, but don't fully understand Luma. So you can easily kill them with
a down attack in the air while they are off stage.
-Now here's how some of them work. They do have a somewhat learning chip in them that will
change up their moves and how they attack. But the sad part is the fact that they also cheat.
How they cheat is like this. When you press the button A on the controller, your character will
do a simple attack. The controller acts as an input device to the system, so when you press A,
the system transfers it through the game data to do the simple attack. But with the amiibo,
the system transfers it to the game and the amiibo, so when you press A, the amiibo knows it.
This allows them to almost always get perfect dodges. How I can tell that they can do this.
When going up against an opponent who grabs, it's better to use jab attacks, which is the rapid A attack.
But whenever I do use a jab on them, it's like they are a mind reader and roll to the back of me
almost instantly. And they never do this regularly unless I use a jab. They also can tell if
you are going to shield against a dash attack. In this case they will grab. But I have gotten
to the point where they go on a grabbing frenzy. And they are good at it. They can do backwards
grabs perfect everytime even. That is when you quickly turn around and perform a grab instantly.
It's not easy to do.
-The amiibo's are in-tuned with sweet spot hitting as well. For instance, Marth has a good
sweet spot at the end of his sword. And they can recognize how to sweet spot hit easily and
how to do it every time. So they are accurate with all the punches. But they also don't get
perfect hits every time but most of the time. So better work on effective dodging.
-When amiibo's play against each other, they play more dumb then they do against you. It
might be because they can't recognize the input device that a fellow amiibo will do. So
they play blind, and act almost as dumb as the regular cpu's do, but play better then they
do.
All in all, the amiibo's do make a good self training partner to get the hang of different
movements of characters, especially the popular to use one's. It allows you to play against
someone who's better then a level 9 anytime for hours as well. But it's good to note that
when you face others, they probably won't have the most effective dodging to the digits that
an amiibo can. They are also pretty cool to have and collect as well. And when the prices
do finally drop, we can all finally collect all of them in our list of amiibo's to own.
Having a good variety will help with the most effective of training. And they can be fun
to share with others. Overall, the product is really good and I highly recommend these,
but at the $12.99 price.