Logitech G920 Driving Force Racing Wheel and Floor Pedals, Real Force Feedback, Stainless Steel Paddle Shifters, Leather Stee

4.6 4.6 out of 5 stars | 20,966 ratings

Price: 199.99

Last update: 12-24-2024


About this item

Immersive Gaming Experience: Perfect for Xbox and PC gaming titles, the Driving Force simulates the feeling of driving a real car with precision steering and pressure-sensitive pedals
Premium Control: The Driving Force feedback racing wheel provides a detailed simulation of driving a real car, with helical gearing delivering smooth, quiet steering and a hand-stitched leather cover
Customizable Pedals: These pressure-sensitive nonlinear brake pedals provide a responsive, accurate braking feel on a sturdy base - with adjustable pedal faces for finer control
900-Degree Rotation: Lock-to-lock rotation of the Driving Force means you can turn the wheel around two and a half times, hand over hand on wide turns - just like a real F1 race car
Up Your Game: Take your racing simulation to the next level with Driving Force accessories like the Driving Force Shifter or desk and rig mounts
The plastic parts in G920 include 52% certified post consumer recycled plastic*; certified carbon neutral
Wheel: Length: 10.24 in (260 mm) Height: 10.63 in (270 mm) Width: 10.94 in (278 mm) Weight without cables: 4.96 lb (2.25 Kg) Pedals: Length: 16.87 in (428.5 mm) Height: 6.57 in (167 mm) Width: 12.24 in (311 mm) Weight without cables: 6.83 (3.1 Kg)

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Top reviews from the United States

LegoDude
5.0 out of 5 stars First time race sim player, and this made all the difference for me
Reviewed in the United States on July 7, 2016
Alright, I'll preface this by saying I'm not a racing sim person. Never have been. I'd gotten an earlier version of Forza for the Xbox 360 out of curiosity, and my son enjoyed it a bit, but neither of us really got into it, being into first person shooters instead on the consoles...

But in April I grabbed an Oculus Rift, and of course one of the things I ultimately had to try was a racing game, and it really turned it into a different experience. Enough that I decided I needed to try a wheel and pedals to control it, not just the Xbox controller. So I did some digging, and this was the one that seemed to hit the right price point and was supported in the Project Cars game I have on the Oculus system.

Setting up couldn't be much easier - I was clamping it to my PC stand (https://smile.amazon.com/gp/product/B001BBKNI6/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1) and that actually worked quite well, but I did end up just ordering an actual racing wheel stand this evening to improve the experience. The only thing I would've wanted them to change is to have some kind of plate or bar on the bottom to help hold all the cables in place as you're getting things set up. There are small channels underneath this, where they run, so they're recessed and this sits flat on the surface you're clamping it to. But I had issues with a short cable getting pulled out the first time I was setting things up. Having something that slid over that to help keep them in place would've been nice. But it's a minor annoyance, wasn't even worth dropping a star.

So once you get things plugged into this, you can connect it to power, but don't plug into the PC until you've installed the software, which will then prompt you to connect the USB cable. I did this on Windows 10, and had no issues.

There was a firmware update right away, so I ran that as well. Then it was time to play.

Project Cars in the Oculus had support for this, so that's what I tried first, and then realized that this is apparently a game that reverses the pedals by default, so I had to go into the options and remap all three pedals to get it to work. But once I did that, I was quite blown away by the experience.

Having never used a racing wheel before, I didn't expect the force holding the wheel in place. I expected force feedback as things happened, but I didn't realize how firmly this wheel was going to hold the center position. But it's awesome since it really helps keep you stable.

Most of the video reviews and such talked about how it takes time to convert from a controller to a wheel, and that you can expect to "relearn" since it's a whole different experience. I didn't have that issue, since my racing sim gaming was so minimal. I took to it quite quickly, and inside of about three or four races, I had a good feel for it, and my performance soared compared to the hand held controller.

Many people complain about the bright light on the wheel above the Xbox button. For me, not an issue since I have a headset on for the VR system, but I can see how that would be annoying if you're using monitors. Nothing a bit of tape wouldn't solve, but I think the least they could have done is had an option in the software settings to turn the light off altogether.

Button placement is alright, I wish they had been a little closer to the wheel's edges to make it easier to hit, but they're not hard to get at as they are, just not quite as ergonomic as I would've hoped.

Unit is pretty quiet as well.

I see a lot of people complain about the brake pedal being stiff, and it certainly is, compared to the others, but for me it isn't an issue. I may not know enough about these though to have the "right feel" for how it SHOULD be, and that may be why it doesn't bother me. But as a total racing sim tyro, it's not causing me any issues at all.

For me, this really became a "Wow, I'm sure glad I got this!" kind of an item the first day I had it. With the VR headset, this really completes the immersion. And when it's on this desk I'm using right now, and I"m on the bench in front of the setup, my hands are EXACTLY where they show up in the Oculus, so the illusion is complete for me.

Feels great, love the resistance in turns since that really helps me keep on track and not spin out as much, and while the price seems steep to me, I didn't have many options considering I'm on a Windows 10 PC and may use it on the Xbox One as well at some point. But while the price was steep, I'm looking at it as one of those, "You get what you pay for" things. It completes the illusion of actually racing, and that made the price point less of an issue for me.
Allison Rodriguez
5.0 out of 5 stars Amazing!!!
Reviewed in the United States on April 24, 2024
It’s a comfortable steering wheel to go on to the stand, it fits it perfect. The grip on it is easy, and doesn’t hurt your hands, the quality of it is really good! When you play a racing game you can turn the wheel plenty of times before it locks and has you turn it back the other direction, we love this!
TheDarkKnight
5.0 out of 5 stars 10/10
Reviewed in the United States on May 6, 2024
10\10 I wanted one now that I have it I love it.
oasisguy
4.0 out of 5 stars Thrustmaster TMX PRO VS Logitech G920
Reviewed in the United States on January 20, 2018
Wish I had done my research before purchasing. A few weeks after I bought this my brother bought the Thrustmaster TMX PRO which sells for basically the same price as this or less. After using his wheel I would definitely have bought that.

Both wheels do not come with a shifter and both do have the clutch pedal and conical brake mod for more realistic braking feel. Yet on the TMX PRO the mod is easily installed or removed depending on your preference. On the Logitech it is permanently installed and requires invasive action to remove which also voids the warranty. I like it though, it was a little too stiff at first but after about 30 hours of racing it has broken in and feels great.

Both wheels offer an optional shifter, and the Logitech one offers 4 things over the Thrustmaster's, push down reverse, alot quieter, very short throw, and a much lower price. The Thrustmaster one is over twice the price, but it feels better, is made mostly of metal and is harder to accidentally put in to the wrong gear. The Thrustmaster also has a separate gate plate that is included with it to make it a sequential shifter. This is excellent for rally driving where the paddle shifters can be difficult to use. It is however very squishy in sequential mode not having that nice positive click that a sequential shifter should have. Because of that I would not purchase it if you're mainly looking for a sequential shifter due to its poor feedback. Their are better dedicated options out there.

The pedals on the Logitech are 8 bit giving a total of 256 unique positions. This sounds like a lot, but when running F1 cars where braking needs to be incredibly precise the Thrustmaster 12 bit pedals with 4,096 unique positions are noticeably better. The Logitech pedals do grip the carpet better though and look nicer.

The wheel, the G920 is prettier by far. The all brushed metal construction with leather wrap looks good and feels good in the hand. The Thrustmaster is mostly plastic with some rubber grips at the 10 and 2 'o clock positions. It looks cheap and initially feels cheap too. It is however about a 1/4 inch larger than the Logitech and I like the slight increase in size.

Yet this is where the Thrustmaster runs away with the show for me. When actually driving with it the force feedback is noticeably better, its more precise and less notchy. I can't say it is in a whole other league over the Logitech, but it is better. The cheapness of the plastic wheel is all but forgotten from the excellent precision feel you get from the force feedback.

That being said the Logitech is not without its upsides like better looks and overall build quality. The wheel base does have bolt holes for hard mounting. Which is real nice when using it with a stand. The TMX PRO on the other hand has no mounting holes and its desk clamp sticks down so much it will block your keyboard tray. The Logitech uses dual soft mounts that don't stick down nearly as much allowing access to your keyboard. Both wheel's pedal boxes and optional shifters do have bolt holes for hard mounting.

From what I've read around the net, the TMX pro does have a higher failer rate. So if you are looking for something to last a long time the Logitech would most likely be your better bet. Its dual motor gear force feedback system is antiquated and has been around since the G27 wheel which is why it doesn't feel quite as nice as it could. Yet it is a proven system with many G27 wheels still in use today. I'm just speculating, but I think this may be why Logitech has chosen not to update it, just because it has proven to be so reliable.
DCM
5.0 out of 5 stars Dude…..
Reviewed in the United States on May 2, 2024
Really? This is the 3rd time rating one of these things. Good as the last two.
BENITO RUIZ
5.0 out of 5 stars AMERICAN TRUCK SIMULATOR
Reviewed in the United States on April 29, 2024
Love this on my truck simulator
Suliette Darby
5.0 out of 5 stars I love “AMAZON”! They are good quality items I purchase thru them so thank you ????
Reviewed in the United States on April 24, 2024
This item is nothing short of amazing!
Great Quality!!!!!!!!
Thanks ????!????
Nathan woods
5.0 out of 5 stars Great
Reviewed in the United States on April 24, 2024
Very fun works as should just something to get adjusted to

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