Dungeons & Dragons - Vecna: Eve of Ruin D&D Adventure Book

3.4 3.4 out of 5 stars | 174 ratings

Price: 46.63

Last update: 12-19-2024


About this item

HIGH-LEVEL ADVENTURE FOR LEVELS 10-20. Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born—they're made.
DARE YOU SAY HIS NAME? Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.
BATTLE ALONGSIDE D&D LEGENDS. Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.
AN EPIC, MULTIVERSE-SPANNING ADVENTURE. Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer to the mist-shrouded vistas of Ravenloft, your quest will carry you all over the D&D multiverse.
VANQUISH EVIL. In Vecna: Eve of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.

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Dungeons & Dragons - Vecna: Eve of Ruin D&D Adventure Book

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Top reviews from the United States

  • Happy Camper
    5.0 out of 5 stars Good adventure.
    Reviewed in the United States on November 3, 2024
    Would have given it 4.5 stars but couldn't. Has a flaw or two but, is worth the fixing.
  • SowRPG
    5.0 out of 5 stars Great purchase for ideas
    Reviewed in the United States on October 19, 2024
    The book had a lot of great ideas I used for my homebrew world.
  • John Thomas Mohler
    5.0 out of 5 stars Good Product
    Reviewed in the United States on October 25, 2024
    Great Story!
  • Lori
    4.0 out of 5 stars Standard WTOC
    Reviewed in the United States on July 6, 2024
    Didn't really need it, just wanted to waste the money.
  • ORBIGGESTFAN
    5.0 out of 5 stars Nice high level romp
    Reviewed in the United States on May 24, 2024
    Let me start by saying that the adventure is both technically and thematically well rounded. Some may find the “hunt for the maguffin” as a turn off, but it is woven effectively into the story. The adversaries come across as both effective and potent. I might not see many TPKs, but I do see several opportunities for them (says the evil DM).
    The nostalgia and call outs to other worlds and other famous NPCs is well crafted and not over the top. Having an “earlier” version of Strahd, for example, works very well.
    All in all, a solid entry for high level parties. Considering the current dearth of high level support, this one is much appreciated
  • Rose
    5.0 out of 5 stars It is an astonishing story
    Reviewed in the United States on September 23, 2024
    Love it. My players love it to
  • Allison Porter
    5.0 out of 5 stars great book!
    Reviewed in the United States on June 23, 2024
    great adventure for an on going or new campaign. has interesting plot lines and is engaging. cant wait to run this with my players
  • VulCorLup
    2.0 out of 5 stars Poor Writing and a Let Down, Stick to old adventures.....
    Reviewed in the United States on May 22, 2024
    Once again authors from this company prove that they have no world building skills or knowledge of D&D history. "Die! Vecna Die!" and "Vecna Reborn" were excellant adventures which paid good attention to the lore. This one has problems from the very get go.....as this adventure is not really about Vecna...but a hunt for a major artifact that will supposedly thwart what's going on... and having the Dark Powers of Ravenloft do something odd. They retconned some of the history again concerning Vecna, but as he is a god of secrets...we can chuck it up to "plausible disinformation". What starts to fall apart is the allies involved and scenarios that are chosen "just because it is cool and we made a 5E book!". What is worse is the Dragonlance inclusion... as like 5E Ravenloft.... it is not Dragonlance...but 5E Dragonlance. Traditional Dragonlance has a few rules like; no psionics, no orc, no vampires, no lycanthropes, other divine powers are severely hampered, Wizards of High Sorcery and Magic are differently handled. Of course all this is thrown out the window with certain rules being ignored. The other thing is a lot of timey whimey stuff.... as 2EDND/3EDND had established chronologies.... and the time period of Dragonlance does not match what should be on Faerun.
    This was a really big waste of money..... I thought to give it a chance..... but it is a huge regret. A big miss was not included a tie in with Dead By Daylight.... the conclusion could explain why Vecna is once agin trapped by the FOG and the Entity....err I mean the Mists and the Dark Powers.

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