Atelier Rorona: The Alchemist Of Arland - Playstation 3

3.8 3.8 out of 5 stars | 87 ratings

Price: 27.3

Last update: 07-03-2024


About this item

Looks like an anime feature; plays like a modern console RPG
Conquer 12 challenging chapters in an original epic adventure
Use alchemy to combine items in to rare and powerful weapons
First in the popular Atelier series designed for play in high definition

Product information


Top reviews from the United States

Anh Tran
5.0 out of 5 stars One of the best JRPGs released thus far
Reviewed in the United States on October 7, 2010
As a huge JRPG fan, I've played a large amount of the JRPGs of this current gaming generation. However, they all seemed to revolve around the premise of saving the world/universe, and eventually I grew bored in the genre. However, Atelier Rorona single-handedly revived my interest in the JRPG genre and has made me very excited for Gust's upcoming game to hit the States, Ar Tonelico Qoga, and has made me hopeful that Rorona sells well enough so that the sequel, Atelier Totori, makes it to the States.

Atelier Rorona is not your typical cliché-filled save the world RPG. Instead, it's a simple game that revolves around an incredibly deep item creation/alchemy system, interaction with the game's colorful characters, and exploring the world while doing quests for the people and your friends. The game's time mechanic makes for very fast-paced and fun, frenetic gameplay, which I've gotten very addicted to. However, if you are looking for a JRPG with a deep combat system, then I would not recommend Atelier Rorona. The game is focused on alchemy, like I said earlier, so the combat system is pretty much your standard turn-based system found in every JRPG. Don't let this deter you from a fantastic game though.

Atelier Rorona also marks the first 3D Atelier game that Gust has made. The cel-shading is very well-done in Rorona, especially the character models. Environments, however, look a little bit bland and blurry sometimes, but you won't notice it too much as you'll be spending a lot of time in your alchemy shop whipping up new items or in the wild gathering materials for that super-awesome item you'll be creating, whether it's a plain pie or even a cannon. Another thing that I really love in Atelier Rorona is the music. Composer Ken Nakamura did a fantastic job in using unusual instruments that gives Rorona's tunes a very "homey" feel to it. You can't help but feel a bit of nostalgia for the good old days of RPGs from the past when you hear the BGM.

If you're looking for something different or a break from the typical save-the-world RPG, or just want to try something new, look no further than Atelier Rorona. With the massive amounts of quests to do and items to create, along with 4 specific game endings and over 30 extra endings based on your friendship with the game's characters, this is one game I'll have in my PS3 disc drive for a long time.

Shameless plug: Buy this so NIS America brings Atelier Totori to the States too! ;-)
wolfmantto
4.0 out of 5 stars Alchemy without the cool combat.
Reviewed in the United States on June 15, 2014
This game made several changes that I'm not sure I like to the Atelier series yet it was still fun to play none the less.

Positive Changes -
Honestly I was little nervous when I heard they had moved to 3D instead of using the 2D graphics. However, In the end I found that it was mostly a positive change. They still used the cartoon pictures for conversations just as in the Mana and Iris series before them. The dungeons featured nice texturing with what I've come to call '3D Cartooning'. The job system changed a bit as well. In this game there was something of a friendship building experience with other NPC's based on the number of jobs you completed. Of course it is far from the system found in Mass Effect, Dragon Age, and other large world RPG's out there.0

The next PRO is arguable. Atelier Rorona's Alchemy system removes the need for synthesizing the same object with a different name. We all remember Blue Steel, Red Steel, Black Steel, Ignots or whatever they are called from the previous entries. Now when an Ingot is formed with different types of metals, it gains a new 'Trait'. The trait is what changes what can be made from the Ignot rather than a different synth item all together. This makes the game easier to play in my opinion and helps new comers adjust to a less complex system a bit easier.

The Negatives.
Sadly, the Atelier series lost a step in combat. Its not nearly as visually impressive as its 2D predecessors. In Mana Khiema - Alchemists of Al Revis, I feel the game reach its peak in combat - the second installation a close second. Atelier Rorona, however, is less than impressive. It in fact, is rather boring. Combat gets old fast, limited combat options slow the games progress, and the fact that only Rorona can use items in combat is just... Annoying. Hopefully when I play Atelier Totori I will be able to say something more positive about the new 3D combat system.

The dungeons are nice to explore but take SO MUCH time from your three month schedule. My goodness some of the tasks your given require almost all of the time you have given how long it takes to Synth certain items. It is my hope that they change the system to be more like its predecessors to that it does not eat your free time to explore a dungeon.

Lastly, I'm hoping to see an actual workshop in the next game. Have to 'Hire' your friends was so annoying. Bringing Sterk and Gio along was very expensive AND the only way to get past the higher dungeons.

Side Notes -
The game can be rather short if you spend most of your time dungeon delving and synthing. It can be rather long if you slave yourself out to the Job contracts, and has some replay-ability since there are multiple endings.

Be sure that when you can go to the Catacombs you do it ASAP. I won't spoil it for you but there is an event there that can be missed throughout the entire game and it is VERY annoying not having the event transpire.
Sun Jian
3.0 out of 5 stars First Atelier game, probably the last
Reviewed in the United States on July 24, 2013
When this game first came out there were only 5 star reviews and the professional reviews on other sites were giving it high scores as well, so I figured I'd give this series a try since I'd always heard great things but never tried one. After a few hours of playing this game however, I got bored and put it away. Now that the PS4 is coming out soon I'm going through the PS3 games I haven't finished, and playing through Atelier Rorona can pretty much be summed up as a chore. It has no story, incredibly weak combat, terrible "dungeons" and uninspired monster design from the mid 90s.

My biggest gripe with this game is that it's hardly even a game. It's more like 12 side quests that you do along with some mind-numbing grinding and gathering. The characters in the game are supposed to make it all worth it, but I can't see them appeal to a large audience of gamers. The voice acting (at least the Japanese version) is so incredibly over the top that it completely ruins the subtlety of the jokes. It's like watching a really bad slice of life anime where you're literally embarrassed for yourself for watching it. I ended up fast forwarding through most of the dialogue after a while as I just couldn't bring myself to listen to it anymore. Add to that an incredibly cliché soundtrack that repeats ad nauseum and 3-D graphics from 2002 and you have Atelier Rorona.

I shelled out the full price for this game, and it's probably one of my biggest regrets when it comes to PS3 games. I was tempted to try and get all the trophies but I can't stomach having to play through it all again, and it's not even a long game.

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