Doctor Strange: The Fate of Dreams
4.3 4.3 out of 5 stars | 44 ratings
Price: 17.5
Last update: 08-26-2024
About this item
Doctor Stephen Strange, the Sorcerer Supreme, has defeated demonic hordes, battled evil wizards, and tirelessly defended our realm against invading interdimensional armies. But when a dangerous dream begins inspiring normal people to act out their darkest ambitions, even Doctor Strange is pushed to his very limits.
Working alongside his longtime nemesis, Nightmare, the Sorcerer Supreme must delve into the nightmares, delusions, and desires of an entire planet. To save the Dream Realms, he'll have to give up some illusions of his own - including his heroism. In the fallout, what dreams will haunt the Sorcerer Supreme?
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Top reviews from the United States
The Fate of Dreams, concerns itself with Doctor Strange's efforts to address an mysterious enigmatic corruption affecting the various realms of the dream dimension. He works in eventual concert with a dream-specialist neuroscientist Doctor Sharanya, a young Inhuman girl Jane Bailey (i.e. superpowered human-alien hybrid), and Strange's erstwhile foe Nightmare, a sovereign of the dream realms. In order to not only save the realms of dreams itself, but to save humanity from this mysterious supernatural threat.
Doctor Strange: The Fate of Dreams walks a delicate line, as it manages to appeal to regular comic book readers as well as those fans who are newer to Doctor Strange and his magical world. The world as presented is the current Marvel Universe that fans would know and recognize and there are brief shout outs to the current status of the Marvel Universe that fans can immediately pick up on. This is a world where other superheroes exist—the Inhumans are among us, Parker Industries is headquartered in the Baxter Building, and other magic users congregate together (which has been seen in recent Doctor Strange comics as well). But for those uninitiated, there’s more than enough groundwork laid to explain who people of significance are—such as Scarlet Witch, who makes an early appearance.
Grayson weaves a tapestry here that focuses as much on the otherworldly nature of magic and dreams as it does on the characterization of not just Doctor Strange, but also two new characters, which become point of view characters for the audience. Long time Doctor Strange villain Nightmare shows up, and when he’s on the page, the pages crackle with energy as Grayson delves deep into what makes a demonic villain like Nightmare tick.
Translating a character like Doctor Strange, plus his magical world, to the prose page is a daunting task, as many of his most memorable adventures over the years in the comics have focused on the imagery of magic and the many realms he’s traversed and enemies he’s vanquished. With the benefit of these visuals stripped away, Grayson does a brilliant job of describing what Doctor Strange sees in a truly new way. The description of the magic he wields, and how it presents itself, is very intriguing. Because of the nature of prose, I found that there were some great character beats which would have been much harder, if not almost impossible, to work seamlessly into the visual medium of comics. Doctor Strange’s origin is explicitly about him losing the ability to perform delicate surgeries with his hands, and his resulting descent into desperation to recover this utility so that he can be the man he was. He ends up finding something more important than his previous goals, but his hands remain damaged. He might be able to wield magic more potently than anyone else on earth, but his hands still tremble and shake. It’s that aspect of his humanity that Grayson makes wonderful use of, as we’re constantly reminded of his wounded hands , as he’s often beset by pain and tingling. It makes so much sense to build this into his character, and yet it’s often never addressed at all in the comics themselves. It makes Doctor Strange far more relatable, which can at times be difficult to achieve in the comics given the vastness of the power he wields as well as the threats he faces.
Grayson brings to life a great adventure into the dreamworld, exploring how different dream realms would operate, and how Doctor Strange would interact with them. It’s very imaginative, as Grayson vividly brings to life the different dream realms, fully realized and with great internal logic and consistency. There’s a great emotional arc in the story, and even Nightmare (traditionally a somewhat two-dimensional villain) is given further depth and characterization. The main villain of the story is a credible threat, and an interesting one given their origins within the story. Grayson makes the reader look at dreams in a completely different manner. There are different types of dream realms that contribute to the overall experience one gets while asleep. Nothing is necessarily straightforward in these territories, with different realms leading into others. This makes sense given the mutable quality of dreams.
Overall, Doctor Strange: The Fate of Dreams is an engrossing and thrilling superhero adventure, which has Doctor Strange up against a foe he can’t simply use his magic against, but instead must outthink, outmaneuver, and band together with new allies in order to defeat. Doctor Strange can be a difficult hero to write for, given the depth of his power and mastery over magic, but Grayson has found a credible threat that feels well-suited against Doctor Strange, and uses his history of combating Nightmare in the dream realm to the story’s benefit. If you’re a seasoned fan of Doctor Strange, you’ll feel right at home reading this adventure, and if you’re a new fan who’s enjoyed the character in the various MCU films, you’ll be able to quickly and easily jump into this tale.
Doctor Strange is my favorite Marvel character, as well as my favorite superhero. While I’m not a fan of the MCU movie (there were no incantations and it wasn’t campy enough!), I’m always excited when I see a new Doctor Strange story, and I added this novel to my much-too-large pile of comics.
The Fate of Dreams follows Doctor Strange as he tries to discover what’s causing people to fight one another on the streets and carry out wild ideas, which seems to be creating unease in the magical community.
Working alongside Sharanya Misra, a dream researcher, and an Inhuman named Jane Bailey, Doctor Strange creates a shocking alliance with his classic nemesis, Nightmare, the ruler of one of the dream dimensions. Together they travel into the dream dimension to try to find and fix the problem.
While I had some issues with the novel, I generally enjoyed it. It was interesting to get more backstory about Doctor Strange’s life than what you would normally find in a comic book, especially when it delved into his early life and the death of his sister. I’m not sure how canon this history was, because I haven’t seen the same specific details anywhere else, but they certainly added an extra dimension to his history, and even explained his reasons for becoming a doctor.
I found the character of Sharanya irrelevant to the story. Despite being a dream researcher traveling through the dream dimension, she didn’t do much to advance the story and seemed to be written into the narrative simply to add another character. Her presence didn’t annoy or bother me, but I truly feel that nothing would have changed had she not been in the story. Perhaps this can be attributed to the lack of character development. If there’s one huge fault in this novel, it’s that the readers are expected to have some pre-existing knowledge of the Marvel characters and that the new characters (Jane and Sharanya) aren’t given enough backstory and personality for us to grow attached to them.
One of the most interesting aspects of the novel for me was watching Nightmare work alongside Doctor Strange, and witness Nightmare’s fondness for Jane, the Inhuman character. Nightmare is one of my favorite Doctor Strange villains, and reading about him holding hands with a character (Jane) and being practically friendly with Doctor Strange was bizarre, although slightly enjoyable at the same time.
Another thing I’d like to point out is this interesting description of spells that Doctor Strange gives to Sharanya:
“The magical arts have a long literary tradition. Words are powerful. So powerful, in fact, that when we first started writing them down, we ‘spelled’ them. … Spells have to be crafted, and using rhyming or alliteration is one way of channeling power and intent through them.”
One of my favorite aspects of Doctor Strange comics has always been the use of slightly campy incantations, and I was thrilled that those were included in the novelization.
If you are looking for a quick, enjoyable novel about Doctor Strange, I’d recommend checking this out from your local library. It’s not the kind of thing a person might read multiple times, but it is fun.