A History of Video Games in 64 Objects
4.7 4.7 out of 5 stars | 74 ratings
Price: 19.68
Last update: 09-01-2024
About this item
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development.
Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays examine each object’s significance to video game play - what it has contributed to the history of gaming - as well as the greater culture.
A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:
- The first edition of Dungeons & Dragons - the ancestor of computer role-playing games
- The Oregon Trail and the development of educational gaming
- The Atari 2600 and the beginning of the console revolution
- A World of Warcraft server blade and massively multiplayer Online games
- Minecraft - the backlash against the studio system
- The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials
- The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace
- And so much more
A panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
Top reviews from the United States
This is a thoroughly entertaining deep dive into the little-known history of gaming, and I highly recommend it.
But I can't give a 5-star review due to the number of titles and companies that the book left out. Which kinda led me to believe that if a company or developer did not donate to the Strong Museum, they did not get any historical mention. I understand the book self-admittedly limits itself to 64 objects. But c'mon...Densha De GO! instead of Railroad Tycoon?
What about Microsoft's Flight Simulator?
Nothing on real strategy Age of Empires?
Zero on Civilization?
Sadly, I started to think I was reading a long advertisement for the Strong Museum of Play than an unbiased history of video games.