This is a great software package. It takes a learning curve, but in most software like this it always does take time to learn it. It is great though- I've produced some really good work. The hard part is finding clothes to fit the characters- Renderoisty is a good site for clothes, but still very hard to find clothing there to fit as well. Takes a bit of effort to learn some tricks to get the clothes to fit. This software is way better than DAZ 3D- DAZ is free ware, but the characters can't talk- and what's the point of having these nice characters just walk and move without talking? Poser is a great fun piece of software to use once you learn how to use it! Love it!

Poser Pro 11
3.4 3.4 out of 5 stars | 12 ratings
Price:
Last update: 01-02-2025
About this item
NEW! Physically Based Rendering
NEW! Improvements to Cartoon OpenGL Render
NEW! Area lights, caustics and volumetric materials
Fitting Room to convert your existing clothing and props to fit any figure Weight Map Creation Tools
Max, Maya, C4D, Light wave and GoZ Integration, Network Rendering and 64 Bit Native Application
NEW! Improvements to Cartoon OpenGL Render
NEW! Area lights, caustics and volumetric materials
Fitting Room to convert your existing clothing and props to fit any figure Weight Map Creation Tools
Max, Maya, C4D, Light wave and GoZ Integration, Network Rendering and 64 Bit Native Application
Top reviews from the United States

5.0 out of 5 stars Great software!

1.0 out of 5 stars Wouldn't Run On My PC
When I inserted the disc for Windows into my Windows computer, nothing happened. My computer doesn't even acknowledges it. I didn't even see an activation key.

4.0 out of 5 stars Good software
Good software not to many bugs so far. I wish there was more help for people just starting out. Like some updated books I have found some help on YouTube.

1.0 out of 5 stars no recibido
No lo he recibido aún. O por lo menos nadie me ha avisado de su llegada.

5.0 out of 5 stars Five Stars
Product is as advertised

5.0 out of 5 stars Poser still going strong.
I have been a long time fan of Poser. So now I upgraded from Poser Pro 2014, which I have reviewed in this forum. For a complete overview of Poser, see my earlier reviews. One of the biggest features of Poser Pro 11 that I must comment on is the improved subdivision surfaces. Now, older Poser figures (such as Poser 4 and 5 figures) and DAZ Studio figures will subdivide correctly allowing greater possibilities. Before in earlier versions of Poser older figures would subdivide, but would often have defects. The improved subdivision now also allows you to create morph targets for the subdivided versions of the figures which means you have much more detail in creating morph targets. If for example you want to create small spikes on the skin of a figure, you can subdivide the figure to the resolution you want and create a spike morph for the figure on that level of subdivision. And the subdivision will sort of work even on lower levels of sub D but obviously you will want to use the morph for the level it was created for since of course, the lower levels may not morph correctly.
Morph targets can now be created as separate files without the need to export original geometry as well. These are good for creating what are called injection files for morph targets for Poser and DAZ figures. Exporting the actual geometry, as you may know, is a big no-no if you intend to sell anything you create in Poser or DAZ. You can now more easily create morph targets and sell the morphs without exporting or selling any original copyrighted geometry.
The Superfly engine is the other great improvement in Poser Pro 11. This is a cycles style render engine which allows you to create even more realistic renders than ever before. The engine is a type of ray tracing engine that utilizes your computer video card. It really is quite a different render engine. For those of you familiar with DAZ Studio 3D this is Poser's equivalent of the NVIDIA Iray engine. But don't worry, for those of you who love the old Firefly render engine, that still remains and that still gives great renders. But Superfly handles such things as caustics, volumetrics, and ambient lighting and occlusion better than the Firefly engine does. But user beware, a different render engine gives different render results. Some textures and procedural shaders don't work the same way in the new engine, so you will have to adapt textures and procedural shaders for use with the Superfly engine. In fact the texture or materials room in Poser now has a node setup to support both render engines. For example glass and transparency shaders work differently in both Superfly and Firefly engines. And this is because the render engines use different lighting models and thus give different render results. So for any project, you will have to decide which render engine you will use for that project. If you intend to use both, then you will have to make sure your textures, shaders, and lighting setup will work with both render engines to give similar results. In which case, you might want to save two versions of your Poser project, one using the Firefly and the other using Superfly, that way you can set up textures and lighting for each of the renders to get the best results you want.
Poser Pro 11 also introduces yet two new figures to play with. Paul and Pauline are the two newest additions to the Poser lineup of human figures. This in addition to all the other figures Rex and Roxie of Poser 10/Pro 2014, Allyson and Ryan (and ethnic variants) in Poser 9/Pro 2012, and Jesse, James, Ben, Kate, Creech, the Project Human figures, and so on. And of course, any 3D app that supports .cr2 files such as DAZ Studio will work in Poser as well, so all your Genesis figures will work, Victoria and Michael will work in Poser as well. So if you like DAZ figures, but like Poser working environment better you can certainly have the freedom to do that, and vice versa, Poser figures in standard .cr2 format work well in DAZ too.
The morph sculpting tool for example is one reason why you might want to use Victoria or Michael in Poser. You can create sculpted morph targets for your DAZ figure and then reimport the morphed figure back into DAZ. I made children figures out of Poser 4 male and female adult figures, by adjusting their body proportions (using the figure proportion tool and the scale dials) and then sculpted the bodies to make the figures childlike and they worked beautifully in both Poser and DAZ.
The possibilities are nearly endless.
***** Update 01/03/2018 *******
Poser Pro is now up to Poser Pro 11.1
One of the big new things to come with Version of 11.1 is the introduction of new ethnic Paul and Pauline figures. Like the Allyson and Ryan figures of Poser 8 or 9, Version 11.1 now sports African, East Asian, and Hispanic variants of their Paul and Pauline figures, and they also include a few more morph targets to introduce variety into the figures. But don't worry, if you like the original Paul and Pauline, these are still included and of course, the new Paul and Pauline figures are fully morphable where you can sculpt your own morph targets and make your own texture maps and the like for the figures.
Morph targets can now be created as separate files without the need to export original geometry as well. These are good for creating what are called injection files for morph targets for Poser and DAZ figures. Exporting the actual geometry, as you may know, is a big no-no if you intend to sell anything you create in Poser or DAZ. You can now more easily create morph targets and sell the morphs without exporting or selling any original copyrighted geometry.
The Superfly engine is the other great improvement in Poser Pro 11. This is a cycles style render engine which allows you to create even more realistic renders than ever before. The engine is a type of ray tracing engine that utilizes your computer video card. It really is quite a different render engine. For those of you familiar with DAZ Studio 3D this is Poser's equivalent of the NVIDIA Iray engine. But don't worry, for those of you who love the old Firefly render engine, that still remains and that still gives great renders. But Superfly handles such things as caustics, volumetrics, and ambient lighting and occlusion better than the Firefly engine does. But user beware, a different render engine gives different render results. Some textures and procedural shaders don't work the same way in the new engine, so you will have to adapt textures and procedural shaders for use with the Superfly engine. In fact the texture or materials room in Poser now has a node setup to support both render engines. For example glass and transparency shaders work differently in both Superfly and Firefly engines. And this is because the render engines use different lighting models and thus give different render results. So for any project, you will have to decide which render engine you will use for that project. If you intend to use both, then you will have to make sure your textures, shaders, and lighting setup will work with both render engines to give similar results. In which case, you might want to save two versions of your Poser project, one using the Firefly and the other using Superfly, that way you can set up textures and lighting for each of the renders to get the best results you want.
Poser Pro 11 also introduces yet two new figures to play with. Paul and Pauline are the two newest additions to the Poser lineup of human figures. This in addition to all the other figures Rex and Roxie of Poser 10/Pro 2014, Allyson and Ryan (and ethnic variants) in Poser 9/Pro 2012, and Jesse, James, Ben, Kate, Creech, the Project Human figures, and so on. And of course, any 3D app that supports .cr2 files such as DAZ Studio will work in Poser as well, so all your Genesis figures will work, Victoria and Michael will work in Poser as well. So if you like DAZ figures, but like Poser working environment better you can certainly have the freedom to do that, and vice versa, Poser figures in standard .cr2 format work well in DAZ too.
The morph sculpting tool for example is one reason why you might want to use Victoria or Michael in Poser. You can create sculpted morph targets for your DAZ figure and then reimport the morphed figure back into DAZ. I made children figures out of Poser 4 male and female adult figures, by adjusting their body proportions (using the figure proportion tool and the scale dials) and then sculpted the bodies to make the figures childlike and they worked beautifully in both Poser and DAZ.
The possibilities are nearly endless.
***** Update 01/03/2018 *******
Poser Pro is now up to Poser Pro 11.1
One of the big new things to come with Version of 11.1 is the introduction of new ethnic Paul and Pauline figures. Like the Allyson and Ryan figures of Poser 8 or 9, Version 11.1 now sports African, East Asian, and Hispanic variants of their Paul and Pauline figures, and they also include a few more morph targets to introduce variety into the figures. But don't worry, if you like the original Paul and Pauline, these are still included and of course, the new Paul and Pauline figures are fully morphable where you can sculpt your own morph targets and make your own texture maps and the like for the figures.

1.0 out of 5 stars Creators don't know what a human looks like! Controls are Worse.
I've had many versions of Poser, always hoping they'd fix the serious conceptual flaws. (1) It's far too easy to recognize the final rendered product as computer generated. People simply don't really look like this. Raise a figure's arms straight up. Compare it to yourself in a mirror. Notice our arms hinge far out on the torso, NOT half way between our spine and the outer sides of our torso. Look at Poser's toes. They almost have the big toe looking right, but all OUR other toes have a bulbous mushroom shape to them. Even human newborns have bulbs at the ends of the toes, but not Poser toes. They look like fingers.
... Regarding fingers and toes, Poser has no clue of how they actually work. Look at your fingers. They have THREE joints. Poser's fingers have FOUR. Hold your hand in front of you and try to make your fingers twist back and forth, the way you can with your forearm. Poser has to make their fingers twist to make up for the fact they didn’t design the joints correctly. They wouldn't have to twist if they had at least one designer who has had an anatomy class. Oh, and you'll NEVER get a Poser thumb to look right. Their thumbs do have the correct number of joints (three) but they don't know that one of those joints is down at the wrist.
… Kindergarteners don’t know how to accurately draw a human. A company like Corel, SHOULD have a clue.
(2) EXTREME INCONSISTENCY in the operational controls. To make any joint move in one direction, it might have to go in the minus direction on the right side and plus on the left OR they're the same. The consistency among the many different characters is nonexistent. Even the names of body parts are not consistent. They apparently let anybody sell their designs on Poser or its subsidiaries, but there is no standardization.
Corel doesn't have a grasp of people who want to make a living in graphics arts, and need PRODUCTIVITY. That means we have to produce our rendered images quickly! We lose money when we have to play hide and seek all day long. I had a job to create an image for someone's book. It took me too long to first get out the best that Poser can possibly do, but then I had to spend DAYS in post-render, FIXING the ridiculous appearance of the creature that almost looked like a real human. For example, fixing where the shoulder joint actually is. My customer gave up, hired a model and photographer, bought the right clothing and got a print of what I was trying to do, all while I was in post-render. I was fired.
... For someone else's book, I have purchased a silicon "sex doll" for $900 and will pose it and take standard photos INSTEAD OF USING POSER. No, it's not a "sex" book. I'll have the doll for future jobs. I'll buy different heads for other characters.
... Poser is crap. It's a joke for Cretans who don't realize or don't care what humans actually look like.
... Regarding fingers and toes, Poser has no clue of how they actually work. Look at your fingers. They have THREE joints. Poser's fingers have FOUR. Hold your hand in front of you and try to make your fingers twist back and forth, the way you can with your forearm. Poser has to make their fingers twist to make up for the fact they didn’t design the joints correctly. They wouldn't have to twist if they had at least one designer who has had an anatomy class. Oh, and you'll NEVER get a Poser thumb to look right. Their thumbs do have the correct number of joints (three) but they don't know that one of those joints is down at the wrist.
… Kindergarteners don’t know how to accurately draw a human. A company like Corel, SHOULD have a clue.
(2) EXTREME INCONSISTENCY in the operational controls. To make any joint move in one direction, it might have to go in the minus direction on the right side and plus on the left OR they're the same. The consistency among the many different characters is nonexistent. Even the names of body parts are not consistent. They apparently let anybody sell their designs on Poser or its subsidiaries, but there is no standardization.
Corel doesn't have a grasp of people who want to make a living in graphics arts, and need PRODUCTIVITY. That means we have to produce our rendered images quickly! We lose money when we have to play hide and seek all day long. I had a job to create an image for someone's book. It took me too long to first get out the best that Poser can possibly do, but then I had to spend DAYS in post-render, FIXING the ridiculous appearance of the creature that almost looked like a real human. For example, fixing where the shoulder joint actually is. My customer gave up, hired a model and photographer, bought the right clothing and got a print of what I was trying to do, all while I was in post-render. I was fired.
... For someone else's book, I have purchased a silicon "sex doll" for $900 and will pose it and take standard photos INSTEAD OF USING POSER. No, it's not a "sex" book. I'll have the doll for future jobs. I'll buy different heads for other characters.
... Poser is crap. It's a joke for Cretans who don't realize or don't care what humans actually look like.

1.0 out of 5 stars License issue
I hadn’t used poser 11 pro in a while but when I launched it, I get, "The grace period for activating this product has expired!" What? I have registered this product already. Also, my password is no longer recognized. Now after uninstalling and reinstalling I get “Maximum number of activations of this license has been exceeded.” Money down the drain…