Razer Wolverine V2 Wired Gaming Controller for Xbox Series X|S, Xbox One, PC: Remappable Front-Facing Buttons - Mecha-Tactile

4.4 4.4 out of 5 stars | 4,486 ratings

Price: 54.99

Last update: 09-01-2024


About this item

DESIGNED FOR GREATER CONTROL AND PRECISION — The controller’s ergonomics provide a natural grip that ensures agile and accurate button interaction. The contoured design and non-slip rubber grips allow all-day gaming at peak performance
ADDITIONAL REMAPPABLE FRONT-FACING BUTTONS — 2 multi-function buttons at the front of the controller can be remapped via Razer Controller Setup for Xbox to unleash greater control and a more personalized play style
MECHA-TACTILE ACTION BUTTONS AND D-PAD — Wield hyper-responsive actuation with a cushioned touch when executing moves
HAIR TRIGGER MODE WITH TRIGGER STOP-SWITCHES — For a competitive edge, activate Hair Trigger Mode via two slide-locks on the underside of the controller that greatly reduce travel distance to the main triggers, enabling an ultra-fast rate of fire
3.5MM ANALOG AUDIO PORT — Game on for hours in comfort with the ease and convenience of plugging 3.5mm audio device straight into the controller, instead of the console
RAZER CONTROLLER SETUP FOR XBOX — Experience endless customizability options on the controller. With the Razer Controller Setup for Xbox, gamers can remap buttons and store profile settings to maximize gameplay
DESIGNED FOR XBOX — Officially licensed and developed alongside Xbox to deliver the best gaming experience possible

Product information


Top reviews from the United States

Kevin Wolf
5.0 out of 5 stars Bought this for use with my gaming laptop
Reviewed in the United States on June 24, 2024
Already own a razer wolverine v2 chroma for my primary gaming PC, loved that controller.. Needed something for my laptop, when I travel. This one is very good quality as well, lacks RGB (but saves you a lot of money!). Overall, solid build quality, responsive tactile buttons (clicky), doesn't need to be charging as its corded, performs well with little to no input delay, connects via your bog standard USB ports, vibrates without rattling, very durable controller.
Taylor James Swick
5.0 out of 5 stars Fantastic
Reviewed in the United States on July 1, 2021
First impression-wise, this controller is amazing. (First impression is about 10 hours of gameplay on it so far. Will update in a few months to see how it holds up.)

Pros: Feels comfortable and weighty. The material feels great, no cheapness to the grips, casing, or buttons. And speaking of the buttons, oh man I don't think I can go back to squishy membrane buttons again. The tactile feedback of the clickity buttons is superb.

Cons: The one main con is mentioned in plenty of other reviews. You can see above for some videos of this, but it does this strange thing if you're holding down the bumpers and then press the triggers (only when the triggers are unlocked from the smaller range of motion). The kind of lock up against each other. You have to be pressing on the bumpers on a downward angle and you gotta have a deathgrip on the thing. It's really not an issue for me in particular, but it is worth mentioning: mileage may vary. The rest of the cons are less "cons" and more adjustments. The shape is a bit different from the cheap controllers I've been using , and it took a minute to get used to the ergonomics of it. But as soon as I did, it was totally worth it.

Overall, this controller is great. It's my new daily driver, and I will be picking up a second one as a backup/luxurious player two.

Good stuff!
Nick
5.0 out of 5 stars Great controller, slightly uncertain of price
Reviewed in the United States on January 5, 2023
I have no problems with how this controller functions. It looks great, it is an extremely pleasant weight, the triggers feel excellent, the buttons have a satisfying click, the D-pad feels durable and easy to use, the sticks are textured in a nice way. The added buttons default to X and B which is actually quite handy for playing Elden Ring in my playtime as those are easier to press for healing and dodging than moving your finger off of the stick.
The only downside I've found is that its listed default price seems quite high to me. I bought this on Black Friday for $40 and I find that an awesome deal, but amazon says that it normally sells for $100 and I'm a little unsure of if I would pay that much for any controller in my honest opinion, but lots of higher-end controllers sell for about that amount in modern gaming so I won't knock any stars off. If you could get it for $70 or less I would say it's a very fair price to pay for this premium controller, and I see it usually hovers around that price point anyway.
Corey Collins
4.0 out of 5 stars Pretty good, a couple annoyances
Reviewed in the United States on April 4, 2022
I will be comparing this directly with a standard wireless xbox one controller, as that's what I have used, I cannot compare this controller to a xbox series controller which is likely an improvement over an xbox one controller.

First, I specifically wanted a wired controller to play elden ring on some time off from work I had, I had already put in about 16 hours using the wireless xbox one controller.
The good is that this controller is more comfortable to hold in my large-ish hands, and the menu buttons are placed in locations that are easier to reach without having to move your hand placement.
Second, the buttons have a very different feel, but this isn't a bad thing as my xbox one controller the A and X buttons were very mushy and the Y button was sticking down for some reason despite the fact I've used the controller very little considering how long I've had it. These buttons are more tactile and spring back much nicer, personally I think the buttons* are a big improvement.
Also while the white controller was more expensive at time of purchase(black was on sale for 79.99) the white looks good, and matches my white pc build.
One note that's not really good or bad is that this controller still uses the breakaway connector like what was on the original xbox and the xbox 360, good for not yanking your pc/console if you accidentally tug it, but also may pop loose on you during gameplay if you have the cable routed tautly.

Now there are two things that annoy me, and a third which is more specific to what game you're playing and if you've been playing it with a different controller.
The first annoyance is that the additional M1 / M2 buttons located on the shoulders have pre-bound mapping, should be blank by default and allow the consumer to map them to what they want should they want to at all. They're in a convenient location if you plan to use them, or annoying if you didn't mean to press them and suddenly you're accidentally chugging healing potions you didn't need in the middle of a fight, which happened to me many times before I figured out how to unbind them.
The second annoyance is that despite this being a razer product and virtually all other razer products being controlled by the synapse app, this controller, and presumably the elite version with even more extra buttons require a windows store app to remap the buttons, this feels silly and combined with the fact that the extra buttons are pre-bound and in a location where you may hit them on accident makes for a real annoyance.
Lastly the more use-case oriented annoyance is the triggers, while the buttons feel better all around, the triggers have a reduced actuation point making them "faster" responding, and the controller has little locks to block off the full trigger travel distance turning them more into buttons rather than triggers. This difference in actuation timing takes a lot of getting used to in games where there's time sensitive button presses on the triggers. Such as parrying in elden ring, even after an additional ~40 hours with this controller I'm still having trouble getting the timing down after the first ~16 hours with a different controller. But if you're not switching to this controller partway into a game, or you're just more adaptable to things like that, you'll probably be fine. I do not know for sure if the changes to the triggers affect the analog-like pressure sensitive features found on the standard xbox one controller which is good for games with driving.

The last thing I'll mention is the indicator light is bright, too bright. So was the logo on the xbox one controller but this one seems to catch me in the eyes more often, if by chance somebody working with Razer sees this review, it would be great if the controller app had a brightness/dimming setting.

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