Street Fighter X Tekken - PlayStation Vita

4.5 4.5 out of 5 stars | 530 ratings

Price: 73.02

Last update: 10-16-2024


About this item

55 Playable Characters - In addition to the robust roster of 43 characters from the PS3 version, the PS Vita version features 12 new playable characters. PlayStation 3 players will receive these additional 12 characters as free DLC.
Cross-Platform Play - Portable gaming has reached a new level. Cross-Platform Play allows PS Vita players of Street Fighter X Tekken to compete against PS3 players.
Accessible Touch Controls - New control schemes will be added which utilize the PS Vita's touch screen capabilities. Additionally, now menus can be manipulated using touch screen controls as well.
PS Vita and PS3 Data Sharing - All DLC purchased on the PS3 version can be used on the PS Vita version, and vice versa. Additionally, edited and customized data on the PS Vita version can be transferred to the PS3 version via a save data link.
Multiplayer Mayhem - Pick your battles and compete against others locally, online through Wi-Fi networks, or through the PS Vita's 3G connection.

Product information


Top reviews from the United States

Erich Hartmann
5.0 out of 5 stars Wow. Who knew SFXT could be saved like this?
Reviewed in the United States on October 27, 2012
UPDATE: 10/29/2012: To be fair, Capcom has still not addressed the very serious error made when they promised a ton of free DLC content (12 new characters, 38 new costumes, basically all the locked stuff). Most, if not all of us, received codes from Amazon that did not unlock really anything except the alternative costumes for...the "DLC" characters? Some wires got crossed and none of the unused codes included worked as they should. Boo to Capcom and Sony for overlooking this, since it appears to be both their faults.

I expected this issue to be resolved within a couple of days with replacement codes for people who received the nonfunctional code included, but after nearly a week, it's still a no-go, and Capcom is just simply placating us until the fix is issued. They insist they're working hard to send out replacement codes ASAP (or do some other fix), but no word past that yet.

It's good for me that I can take advantage of everything else in the game before those 12 characters and 38 costumes are added. It's pretty hard to beat all of what's already there without the fixed codes yet. But I understand that some people are losing it over yet another screw-up related to Capcom (they were already pushing it when Ultimate MvC3 had DLC characters *on the day of its release*, which I refused to purchase).

I've also got Zero's Last Reward to tide me over. Not to mention NFS: Most Wanted is out tomorrow with release-date delivery. All things considered, I'm not going to a remove a star because there's nothing wrong with the game, per se, just with the DLC it says is free with new copies. Even by itself, it's still worth 5 stars, easily. Let's just wait and see how long it takes for Capcom to get their act together.

---

This is a way, WAY better rendition of SFXT compared to the console versions. It's not even really a port as much as an underlying core gameplay completely dressed up brand new for the Vita.

The WONDERFUL things that stand out the most (some not Vita-exclusive, but who cares?):
1. You don't need any kind of meter whatsoever to do incredibly flashy supermoves. Remember the Revenge Combo gauge from Street Fighter IV? Remember the incredible flash if you were somehow able to pull one off? Well, this does away completely with that gauge in favor of a move-charging-up system. Basically, instead of needing a gauge, to perform the same combo, you simply charge up a specific move long enough until it triggers. It is now time-based, not gauge-based.

Basically, there are three "stages" of a special attack, depending on how long you hold the attack button. If you just do it and release, it's a special move. If you do it for about one second longer, it's an EX-charged move. But if you can last for one more second without being interrupted, you'll perform a revenge combo that punishes your opponent for his or her own inability to see it coming. No more gauges for that. You can do it as often as you want per match with no conditions needed. A far, far better system than SFIV's, in my opinion. However...

2. ...There is indeed a gauge that works for a few things, but most especially, the beyond-devastating crossover combo. This is literally just two Ultra Combos in a single attack. It's simple, really: One character does their Ultra Combo, then "tags" their partner to perform their own Ultra Combo. The best part? *This works with ANY combination of characters.* You do not need to pick their designated partner to perform this. Mix and match to your liking.

3. The visuals. Sweet God, those gorgeous, gorgeous visuals. This takes both Mortal Kombat and Ultimate MvC3 to terrible shame. Not only does everything here look identical to the console version to the last detail, but it runs at a stunningly smooth, nonstop 60 fps rate. It's a perfect showpiece game if you want to impress your friends with the Vita's graphical prowess.

4. No more locked content on the cartridge, like SFXT did on its disc version, which technically had hidden characters and content you would have to pay for to access...despite that it was already there. People discovered this very quickly, and a massive backlash toward Capcom ensued, so in this version, they simply threw everything that was hidden inside the disc-based versions as DLC in, right from the start.

There's more I could go into, like the use of the touchscreen which is actually done well and useful during online fights, but you can read about that on your own. Really, this one is such a no-brainer if you enjoy fighters, especially if you're craving one for the Vita. It's easily the smoothest, the most entertaining, and the most visually impressive fighter on the Vita thus far.
C. Harvey
5.0 out of 5 stars Dream of the Vita Fulfilled! 3rd Parties Take Notice!!
Reviewed in the United States on October 29, 2012
This is how you make a multiplatform Vita game.

Take a solid core, add Vita exclusive features, make the online compatible with PS3, and you have a perfect package.

SFxTK on the Vita is amazing. The game plays exactly like the PS3 version and looks almost as good. The game has a number of nice Vita exclusive features, like Burst Kumite mode, AR Games, Galleries, etc... You can share DLC with the PS3, so any costumes you purchased on one, work on both, and you can even use the Vita as a controller on the PS3 like the WiiU.

The best feature of the game is the fact that not only can you play online over Wifi as well as 3G Lag free, but you can also use your Vita to challenge PS3 owners. This is the game changer people have been waiting for, no matter where you are, you can always challenge your buddies and it works flawlessly.

We can only hope that Activision and EA take notice and incorportate this feature into feature Call of Duty and Madden Games.
FunFact
5.0 out of 5 stars LOVE the VIta VERSION
Reviewed in the United States on February 23, 2014
Ok So I have the PS3 version hardly played it if anything I was upset at all the locked content there was and how much they asked for it on the PSN . So i hardly played my PS3 version . Then the Vita version offered all the extra characters plus alternative outfits for the price of just the extra characters on the PSN so I decided to get it give a second chance plus I would be getting all the extra content plus the Vita game .

With all that said I cannot put it down the vita version is so much better the controls feel smoother and more personalized , I have tweaked them to my liking with touch screen just brings it to a more personal level . So controls for me work better and I love how I personalized it to my liking .

You get all the characters for both PS3 and PS VIta along with extra outfits .

Theres a Gallery mode I love Gallery modes and cannot understand why fighting games are taking it out now a days . So for me the Vita version having a gallery mode is a plus .

Love it on the Vita
Carlos
5.0 out of 5 stars Street fighter X Tekken
Reviewed in the United States on January 14, 2017
Street fighter X Tekken was a game that I wanted to play back in the day, but never got a chance to after I sold my PS Vita and my PS3 broke. I was able to get the PS3 fixed but wasn't really interested in buying any more games as I became rather burned out on gaming. I got a PS4 a while after it came out, but wasn't able to get into some of the "good games" that the PS3 had, until I decided to get the Vita and found out that Street fighter X Tekken had a port over to the handheld.
Street fighter X Tekken is a good looking game, and even better with more characters added on top of what was in the PS3 original. 55 characters is a good number for a fighting game, since now a'days fighters tend to be lacking when it comes to the amount of characters you can play as. I've only been playing the game for a little while and it's already starting to become one of my favorites on the Vita.

Update 2-1-17: I had decided to buy a PS3 for the sake of playing some older games on it, decided to get Street Fighter X Tekken on a flash sale for a few bucks. Then I decided I was gonna try to get the DLC offer the PSVita came with, but I wasn't able to get it right away. Somehow I decided that I was gonna do remote play on my PSVita with the PS3 and next thing I know I'm looking in my downloads and I received the free 12 characters that were specified by the front of the Street Fighter X Tekken case.
Christopher Derby
3.0 out of 5 stars Decent game
Reviewed in the United States on December 9, 2012
Basic street fighter game, controls are solid but a pain to transfer download data from ps3 to vita. If you like street fighter you will enjoy. If not a fan give mortal kombat it has more options.

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