UPDATE: 10/29/2012: To be fair, Capcom has still not addressed the very serious error made when they promised a ton of free DLC content (12 new characters, 38 new costumes, basically all the locked stuff). Most, if not all of us, received codes from Amazon that did not unlock really anything except the alternative costumes for...the "DLC" characters? Some wires got crossed and none of the unused codes included worked as they should. Boo to Capcom and Sony for overlooking this, since it appears to be both their faults.
I expected this issue to be resolved within a couple of days with replacement codes for people who received the nonfunctional code included, but after nearly a week, it's still a no-go, and Capcom is just simply placating us until the fix is issued. They insist they're working hard to send out replacement codes ASAP (or do some other fix), but no word past that yet.
It's good for me that I can take advantage of everything else in the game before those 12 characters and 38 costumes are added. It's pretty hard to beat all of what's already there without the fixed codes yet. But I understand that some people are losing it over yet another screw-up related to Capcom (they were already pushing it when Ultimate MvC3 had DLC characters *on the day of its release*, which I refused to purchase).
I've also got Zero's Last Reward to tide me over. Not to mention NFS: Most Wanted is out tomorrow with release-date delivery. All things considered, I'm not going to a remove a star because there's nothing wrong with the game, per se, just with the DLC it says is free with new copies. Even by itself, it's still worth 5 stars, easily. Let's just wait and see how long it takes for Capcom to get their act together.
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This is a way, WAY better rendition of SFXT compared to the console versions. It's not even really a port as much as an underlying core gameplay completely dressed up brand new for the Vita.
The WONDERFUL things that stand out the most (some not Vita-exclusive, but who cares?):
1. You don't need any kind of meter whatsoever to do incredibly flashy supermoves. Remember the Revenge Combo gauge from Street Fighter IV? Remember the incredible flash if you were somehow able to pull one off? Well, this does away completely with that gauge in favor of a move-charging-up system. Basically, instead of needing a gauge, to perform the same combo, you simply charge up a specific move long enough until it triggers. It is now time-based, not gauge-based.
Basically, there are three "stages" of a special attack, depending on how long you hold the attack button. If you just do it and release, it's a special move. If you do it for about one second longer, it's an EX-charged move. But if you can last for one more second without being interrupted, you'll perform a revenge combo that punishes your opponent for his or her own inability to see it coming. No more gauges for that. You can do it as often as you want per match with no conditions needed. A far, far better system than SFIV's, in my opinion. However...
2. ...There is indeed a gauge that works for a few things, but most especially, the beyond-devastating crossover combo. This is literally just two Ultra Combos in a single attack. It's simple, really: One character does their Ultra Combo, then "tags" their partner to perform their own Ultra Combo. The best part? *This works with ANY combination of characters.* You do not need to pick their designated partner to perform this. Mix and match to your liking.
3. The visuals. Sweet God, those gorgeous, gorgeous visuals. This takes both Mortal Kombat and Ultimate MvC3 to terrible shame. Not only does everything here look identical to the console version to the last detail, but it runs at a stunningly smooth, nonstop 60 fps rate. It's a perfect showpiece game if you want to impress your friends with the Vita's graphical prowess.
4. No more locked content on the cartridge, like SFXT did on its disc version, which technically had hidden characters and content you would have to pay for to access...despite that it was already there. People discovered this very quickly, and a massive backlash toward Capcom ensued, so in this version, they simply threw everything that was hidden inside the disc-based versions as DLC in, right from the start.
There's more I could go into, like the use of the touchscreen which is actually done well and useful during online fights, but you can read about that on your own. Really, this one is such a no-brainer if you enjoy fighters, especially if you're craving one for the Vita. It's easily the smoothest, the most entertaining, and the most visually impressive fighter on the Vita thus far.
Street Fighter X Tekken - PlayStation Vita
4.5
| 530 ratingsPrice: 73.02
Last update: 10-16-2024
About this item
55 Playable Characters - In addition to the robust roster of 43 characters from the PS3 version, the PS Vita version features 12 new playable characters. PlayStation 3 players will receive these additional 12 characters as free DLC.
Cross-Platform Play - Portable gaming has reached a new level. Cross-Platform Play allows PS Vita players of Street Fighter X Tekken to compete against PS3 players.
Accessible Touch Controls - New control schemes will be added which utilize the PS Vita's touch screen capabilities. Additionally, now menus can be manipulated using touch screen controls as well.
PS Vita and PS3 Data Sharing - All DLC purchased on the PS3 version can be used on the PS Vita version, and vice versa. Additionally, edited and customized data on the PS Vita version can be transferred to the PS3 version via a save data link.
Multiplayer Mayhem - Pick your battles and compete against others locally, online through Wi-Fi networks, or through the PS Vita's 3G connection.
Cross-Platform Play - Portable gaming has reached a new level. Cross-Platform Play allows PS Vita players of Street Fighter X Tekken to compete against PS3 players.
Accessible Touch Controls - New control schemes will be added which utilize the PS Vita's touch screen capabilities. Additionally, now menus can be manipulated using touch screen controls as well.
PS Vita and PS3 Data Sharing - All DLC purchased on the PS3 version can be used on the PS Vita version, and vice versa. Additionally, edited and customized data on the PS Vita version can be transferred to the PS3 version via a save data link.
Multiplayer Mayhem - Pick your battles and compete against others locally, online through Wi-Fi networks, or through the PS Vita's 3G connection.
Product information
Computer Platform | PlayStation Vita |
---|---|
Global Trade Identification Number | 00013388370030 |
UPC | 133883700306 072090767910 021111197274 611102231867 013388370030 836372720853 021111725248 087108574817 021113170534 |
Compatible Video Game Console Models | Sony PlayStation 3 CECH-4012C, Sony PlayStation Vita |
ASIN | B007UM59AM |
Release date | October 23, 2012 |
Customer Reviews |
4.5 4.5 out of 5 stars
530 ratings
4.5 out of 5 stars |
Best Sellers Rank | #38,711 in Video Games (See Top 100 in Video Games) #65 in PlayStation Vita Games |
Product Dimensions | 4.1 x 0.5 x 5.3 inches; 2.4 ounces |
Type of item | Video Game |
Language | English |
Rated | Teen |
Item model number | 37003 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Capcom USA |
Date First Available | April 12, 2012 |