New World Standard Edition (base game) - PC [Online Game Code]

3.4 3.4 out of 5 stars | 7,514 ratings

Price: 39.99

Last update: 08-29-2024


About this item

Explore a beautiful open world as you move through the wilderness and ruins of the island of Aeternum.
Join forces with other players to form powerful companies of craftspeople, soldiers, and strategists.
Claim and control territories to direct the development of settlements.
Fight for survival against enemy raiders, the brutal wilderness, and a growing evil.
Gather materials and craft thousands of items, from magical elixirs and deadly weapons to sprawling fortifications.

Product information


Top reviews from the United States

Sean
5.0 out of 5 stars Day 3 of Launch; Honest Review
Reviewed in the United States on September 30, 2021
The first day was painful. Server queue wait times pushed 3-4 hours in my area to get in. Amazon has added new servers for US East Coast and now (for me) I queue up and get right in. 0 issues with stability.

Amazon's MMO is fun. As soon as you are out of the tutorial, you can buddy up with friends and go harvesting/running missions. It took a bit of aligning, but I was able to run the same missions with friends for several hours yesterday (day 2 of launch).

Combat is a bit more involved than other MMOs. There is no auto-target or auto-hit function. Some skill and thought are required. I for one enjoy that aspect. Wielding a magic weapon, bow, or musket requires aiming. It does get easier to use over time. Dodging and blocking also require practice but also get easier as you understand the enemy's movements. There is a decent amount of weaponry to choose from though I do hope Amazon adds new weapons in the future.

Skill progression for weapons is interesting. Fleshing out that Hatchet or Hammer to deal higher damage is nice. Skill progression for professions and harvesting can be a bit boring. At lower levels especially it can be hard to locate Iron/plants/etc. Once you hit a certain level in the skill however, you begin to track certain points of interest and it gets easier.

I have both played in a group and alone. The game is fun! Exploring the world is enjoyable. It is graphically beautiful. While there are no mounts, you can fast travel. Having no mounts can be a bit frustrating when you are traversing into a different area and back for quest purposes, but the recall to Inn function does help even though it has a 1 hour cool down. I don't think mounts are necessarily needed at this time.

It's a fun game and worth the money.
L. M. SMith
1.0 out of 5 stars Easily the worst MMORPG to make get past beta
Reviewed in the United States on September 20, 2022
My husband and I are long-time MMORPG fanatics. I started with UO back in 1998 and he started with WoW. We've each played many MMORPG's and between us we've probably played most of them. We decided to give New World a try despite it being buy-to-play with no free trial which is generally the first red flag for a game. It says "we want your money and we don't care if you like the game". After playing for a month, it's pretty clear that is precisely the case.
1) Nearly every aspect of New World is copied from another, better game and none of it is done as well as those other games. Housing is BDO style but the scoring system doesn't work, many of the furnishings are glitchy and won't place against walls, and don't even get me started on how furnishings are acquired/made. Weapon/Skill building feels like a low-grade version of Secret World with UO style stats assignments, gearing also feels quite UO-centric with random stat drops which utterly nullify the WoW style gear colors that are also in use just to make things super confusing. Gathering and crafting is a dead ringer for GW2 minus the super handy separate storage for crafting materials but you do get separate "bank" style storage in each town like, again, in BDO and additional slot bags as you level like GW2. Leveling hails similar to FF14, the 3 factions are basically Secret World's factions with different names and colors, the faction/pvp/town control system feels similar to what AoC has said they'll be doing but half-cracked as if Amazon Gaming just really wanted to try to slap something together quickly and release it before AoC came out.
2) Character creation is one of the worst I've seen. The faces for both genders ALL look swollen and lumpy like they've just stepped out of a Mike Tyson fight. Options are incredibly limited and the graphics - in fact all of the game's graphics - are shockingly potato. This game has some of the highest system requirements of any game currently on the market and yet the graphics don't hold up to some of the oldest games still going strong and even with a brand new top-shelf gaming PC and HSI this game is still filled with lag and rubber banding issues even in totally out-of-the-way isolated locations where we were the only players in sight.
3) No mounts. At all. In fact, all movement for this game is done to hide the fact that for an "open world" MMORPG the map is freaking tiny. You can't jump. Minor hops are all you get and I mean MINOR. I've seen 3 year old children with better verticals. You cannot swim. You CAN go in water but you simply walk in and continue walking perfectly upright along the bottom like a bad interpretation of a scene from Pirates of the Caribbean. Movement (which is already painfully slow) is drastically slower in water, you can't jump at all in water, there is no sprinting, and breath is limited so try not to drown while moving from one island to the other which is frequently required for questing and you'd better also hope you don't get attacked because you can't fight in water either.
3) Combat is reticle which I ordinarily hate but I've seen it done decently. I get that the extreme lack of combat choreography is probably intended to appeal to a sense of realism (I mean who really does a back-flipping tripple sowcow while shooting a gun *yes I'm looking at you FF14*) but it makes the combat insanely boring. This is literally the only game where I've ever actually fallen asleep WHILE fighting something. Skills and skill trees are based on your weapon and vaguely related to the roles of tank/dps/healer but only vaguely as you can be fully tanked to the max but without the right top-level gems in your weapons you won't hold threat from a healer who is 10 levels below you with no gems at all no matter how hard you try.
4) Every aspect of this game screams a complete lack of originality not only in the ways it copies other games but also in the blatant and unabashed way that it copies itself. The mobs you are fighting at level 1 are identical to the mobs you will be fighting at level 60 which is currently the max (despite crafting/gathering jobs going up to 200 each). The first town you visit will have all the same building styles, housing layouts, and graphical aspects of the second town you visit and that will be 90% identical to the third town which is also 90% identical to the fifth town. Leveling up and getting sent to a new area by the main story quest will not be the exciting refreshing experience you're used to in other games because you will arrive and realize it is quite literally SSDD. The same mobs, the same animals, the same buildings, the same cities, the same quests, over and over and over and over again across the board. Nothing. Changes. Ever.
5) Finally the crafting system. I've saved it for last because - in all honesty - it's the thing that finally made me say enough is enough with this game and go back to FF14 and GW2 where I will continue to wait for another new game to play. I'm going to use what most games would just call "blacksmithy" to explain but in this game know that the collective tasks of a "blacksmith" have been separated out to armor smithing, weapon smithing and smelting and the processed described apply to ALL of the jobs with a variation on the specific ingredients but pretty much ALL crafts regardless of job require the holy trinity of wood/metal/leather in some form. From 0-50 you will need an obscene amount of iron ore to make iron ingots which you can then use to craft iron objects. From 50-100 you will need an obscene amount of iron ore to make iron ingots which you can then use to make steel ingots which you can then use to craft steel objects. From 100-150 you will need an obscene amount of iron ore to make iron ingots which you can then use to make steel ingots which you can then use to make starmetal ingots which you can then use to craft starmetal objects. See where I'm going with this? And it's not a low number either. On average to get from 100-150 you'll need to make about 120 objects. Each object can require as many as 22 of the primary ingredient to craft. 2,640 of that primary ingredient will require 4 secondary ingredients each. 10,560 secondary ingredients will require 4 trimary ingredients each. 42,240 trimary ingredients will require 4 base materials each. So to get from 100-150 be prepared to gather 168,960 base materials plus additional primary ingredients from the trinity and high-level base materials, and open a bunch of chests to get the correct reagents and remember that's JUST 100-150. That's not 0-150 and it's certainly not anything to 200 which is max. For that you'll need a whole lot more of everything. Now - for those of you like me that are die-hard crafter/gatherer types thinking 'no problem, it just requires patience and perseverance, think again. ALL base resources in the game with the exception of wood and stone are finite meaning if a character named "asgkhkjh" is running through a line of iron nodes hitting them before you get to them - you're out of luck until they respawn. Unless - of course - "asgkhkjh" beats you to them again which they probably will because - as I'm sure you've realized by now, "asgkhkjh" and a billion other characters with similar obviously randomly generated names are all bots. The game is CRAWLING with them. They literally move in herds. You can stand in any major resource spot in the game and watch 10-15 bots mow across the land before you gobbling up all resources in their path from trees to ore to vegetation and animals and everything in between. They're not subtle and that should tell you one very important thing - Amazon. Does. Not. Care. Back to the red flag I mentioned earlier about buy-to-play games. Once they sell you the game - they Do. Not. Care. about your experience in the game nor do they care if you're a real player or a bot farmer. They don't need to keep you happy so you'll keep your subscription active because there is no subscription. They don't need for you to enjoy the game enough to buy it because there is no free trial so if you're playing it you've already bought it. There is no refund. They got your money and if you realize it's a giant piece of flaming plagiarism trash with dumpster fire graphics and a system that actually encourages community toxicity - THEY DO NOT CARE.

Don't waste your money. I have nothing but regrets when it comes to this game.
Gilbert Armour
3.0 out of 5 stars Edited: Very rocky start. Able to play now with some friends
Reviewed in the United States on September 29, 2021
Original Review (1 star because I couldnt put 0 or -) I alpha tested this originally and it was sub par at best. But there have been no good new games out and my friends all wanted to give this a go. So I said fine. I bought it. I installed it the day before so it would be ready to go at launch. I get home the day of launch from work, and a huge queue awaited me that would take hours to make it through, provided the connection did not drop and you were not afk for more than 20 minutes to move your mouse and stay in queue. Its like they didn't plan for a good chunk of people from the get go. I may change my opinion ONCE I CAN ACTUALLY GET IN TO PLAY. But until then, this is a POS so don't buy in.

EDIT 1 week later (3 stars): I am able to get in now consistently and have so far enjoyed playing what I have been able to. Gameplay is good. Story is ok. Combat mechanics are interesting if not a little buggy/clunky. It doesn't feel very smooth. But its not bad. I do like the PVP and crafting elements. My major complaint at this point is that for all the mmo's that have ever started, the start was too rocky and locking servers so that your friends who buy the game to come play with you and they cant join you sucks. Having to consider to change servers and lose any invested time is bs. The majority of successful mmo's have character/server transfer options. Yes they are going to be implementing it, but that should have been available right out of the gate with the time this game spent in development. . On that note, yes my opinion and rating has changed and will continue to change. At least I feel they are working on it and trying to improve.
Isaac
4.0 out of 5 stars good game
Reviewed in the United States on August 16, 2024
You know for what the game was it was pretty decent. Yes there are improvement to be made but I still had over 200 hours of entertainment before things got repetitive. Small price to pay for the hours in compairison to the prices of going out on the town

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