The Legend of Zelda: Tears of the Kingdom - Nintendo Switch (US Version)

4.9 4.9 out of 5 stars | 22,583 ratings

Price: 59.99

Last update: 01-10-2025


About this item

Ultrahand: Using the new Ultrahand ability, Link can pick up, move, and rotate almost any object, and can even attach objects together to create bridges, vehicles, and more!.Energy-Efficient Ethernet : Yes
Fuse: Magically fuse almost any object to Link’s current weapon, shield, or arrow to increase durability, damage, or even add a new effect. Experiment with lots of different combinations to come up with surprising—and sometimes hilarious—results!
Ascend: Add a new dimension to your exploration with Ascend, which gives Link the ability to pass through solid objects above him. Rise up through ceilings, hillsides, and even certain enemies to create seemingly impossible shortcuts.
Recall: Use Recall to make objects in motion move backward through time, letting Link ride fallen boulders skyward, recover thrown weapons, or send projectiles back where they came from.

Product information


Top reviews from the United States

  • Euna
    5.0 out of 5 stars An almost reluctant 11 out of 10
    Reviewed in the United States on December 4, 2024
    Its objectively better than BOTW and a technical and game design marvel, but I can't help but feel like it could have been even better.

    The story in the game's present is bland and cookie cutter, and you get basically the exact same cutscene for each keeper of the secret stones. The lack of acknowledgement of the previous game save for some extremely hidden easter eggs is also disappointing, with most NPCs not recognizing you. Given the continuity of the game, its assumed that Link canonically only did main quest missions and Hateno and Tarrey Town quests, which sucks for those who wanted to see people react to Link like an actual hero instead of just another nobody again, and for everything they did in Breath of the Wild to be retconned. The lack of towers and shrines also makes no sense. The game implies that the towers and shrines went back into the ground, but I would expect to see at least some proof of them existing in the first place. It really felt like Nintendo wanted the experience to be almost totally separate from Breath of the Wild, which is bad for fans of the previous game.

    However, the story is effective regardless, if you ignore the above points.

    Everything else is a massive step forward. Shrine design, powers, weapons, story (except for secret stone bearers), visuals dungeon design, progression, collectibles, it's all improved 10 fold.

    It might sound like this game would be disappointing for fans of Breath of the Wild, and I can't help but feel that to some degree, but the game is as I said, an 11 out of 10 for an important reason:

    It successfully recaptures the magic of playing Breath of the Wild for the first time again. All of the intrigue is still there. Everything is changed so much that the world feels almost brand new despite my 700 hours in Breath of the Wild, and I can't wait to start my 2nd playthrough of Tears of the Kingdom once school is done beating me into a depressed pulp.
  • Vincent
    5.0 out of 5 stars List of What’s New. More Exploration and Creativity
    Reviewed in the United States on May 13, 2023
    Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around with

    World is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the map

    Weapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinations

    Still have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ moments

    Temples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles

    -Menu/UI is more streamline.

    Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of items

    Settings is at the end of inventory tab instead of a separate page

    Able to view recipes on sub menu for each item

    -Story/Plot:

    Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule.

    Story is the most expansive than any other Zelda title focusing a lot of character development

    Like Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience

    --- Abilities

    1. Ultra Hand

    Use this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it

    2. Merge items

    Fuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventory

    During combat you’re able to able to throw individual items

    3. Asend
    Able to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not

    4. Recall

    Rewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up

    5. Auto build

    Able to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch

    6. Amiibo

    Similar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game

    7. Camera

    Basically an ability to take pictures to fill out the hyrule compendium

    Overall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.
    Customer image
    Vincent
    5.0 out of 5 stars List of What’s New. More Exploration and Creativity
    Reviewed in the United States on May 13, 2023
    Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around with

    World is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the map

    Weapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinations

    Still have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ moments

    Temples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles

    -Menu/UI is more streamline.

    Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of items

    Settings is at the end of inventory tab instead of a separate page

    Able to view recipes on sub menu for each item

    -Story/Plot:

    Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule.

    Story is the most expansive than any other Zelda title focusing a lot of character development

    Like Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience

    --- Abilities

    1. Ultra Hand

    Use this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it

    2. Merge items

    Fuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventory

    During combat you’re able to able to throw individual items

    3. Asend
    Able to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not

    4. Recall

    Rewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up

    5. Auto build

    Able to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch

    6. Amiibo

    Similar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game

    7. Camera

    Basically an ability to take pictures to fill out the hyrule compendium

    Overall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.
    Images in this review
    Customer image Customer image
  • William Givens
    5.0 out of 5 stars An excellent game
    Reviewed in the United States on November 6, 2024
    This game is perfect for fans of Breath of the Wild. It picks up the story a few years later and has all kinds of new challenges, new characters, and new monsters added to the existing Breath of the Wild bestiary. I like the subtle Biblical imagery incorporated into the various Temple boss monsters (even if the developers didn't really intend it) and the final battle is just awesome. The music is also definitely up to series standard, with the Wind Temple boss battle and the final boss battle being particular standouts. Go forth, hero, and save your princess and your kingdom!

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