Grand Theft Auto V - Xbox 360

4.6 4.6 out of 5 stars | 10,940 ratings

Price: 28.97

Last update: 03-19-2025


About this item

The biggest, most Dynamic and most diverse open world ever created and now packed with layers of new detail
Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story
Grand Theft Auto V also comes with Grand Theft Auto Online, the Dynamic and ever evolving Grand Theft Auto universe for multiple players

Product information


Top reviews from the United States

Michael
5.0 out of 5 stars Rockstar has done it again
Reviewed in the United States on September 25, 2013
Where to begin? It's hard to find a place in such an enormous world full of things to see and do. I'm going to begin with the world. Rest assured. It's huge, and varies greatly. There's no longer just a boring city that we saw in Grand Theft Auto IV. There's your given city, Los Santos, and then the huge world around it which includes nature, more rural towns, and many more places to visit. However, it wouldn't be much worth it if it wasn't fun or packed with things to do. Once again, rest assured. There are many activities that no longer feel like chores for the money that IV had. You'll be able to do things like bounty hunting, racing, animal hunting, and more. Each of these are very well thought out and feel very fun, and rewarding- because money no longer has very little value other than for weapons. In fact, you'll almost never have enough money! Apart from the vehicles to buy, weaponry and the other standard things you'd expect, there's also customization on both weapons and cars that personalize your experience. Apart from that, there's businesses to buy that grant you chances to have more power and income. And to top that off, there's also several side missions and strangers to meet, each with their own story and optional missions that are quite interesting, and often mysterious.

However, what most people are there for is the storyline. Let me just say, though it's only about 70 missions and takes from 15-25 hours, it's very well thought out. I haven't finished it yet because of all the other things to do, but I can already tell the missions are heading towards greatness. It's no longer a "drive here, kill them, drive back" situation. You never know how a mission is going to start or what you're going to do. You could one minute be infiltrating a base, the other robbing banks. Which brings me to the next point: The storyline in Grand Theft Auto V takes you to success and riches that make you feel like you're actually a gangster. There are about eight or nine heists in the game, I believe. And they're not even limited to the requirements! Each heist is made through your playstyle. This includes your approach (loud and proud, or quiet), you can customize the members you choose to come a long with you, and more. They're also heavily inspired by several heists in classic movies. The heists are some of the best feelings you'll ever get in a game. It feels like a high budget movie. Heists vary from jewel store robberies with escapes on dirt bikes to huge heists of millions of dollars with the marines chasing after you. Each mission, especially the heists, are extremely well thought out, unpredictable, and action packed. I cannot judge the story's power as I have not finished, but my friends that have say it's a quite decent ending for such a story.

And there's no longer limitation to one character. There are three characters, Michael, Franklin, and Trevor. Each have their own personality that doesn't limit you to one character. They each have their own special ability, and can be switched through in or out of missions. There's also stats for each ranging from driving to stamina that can be upgraded for better character performance on missions.

Apart from all that, there's also the small touches that make it great. To make the world feel more alive than ever, there's things such a stocks and randomized events, ranging from a small bike theft to shootouts. As a Rockstar games, there's also several easter eggs, like ghosts, U.F.Os, and even cults that you can secretly join. There's no longer any packages to find but there are U.F.O. parts and confessions to the murder of CJ's mom from San Andreas (Each 50). Not to mention there's lots of modern popular songs on the radios, as well as the classic radio parody talk shows.

As another well needed touch, the game is much smoother now. Engine and gameplay wise. Animations are top notch, gunplay feels very solid and the cover system got some much needed love. The cops have also been improved, and are no longer the obese and stupid, but very dedicated and it will take effort to get away from them. It's no longer escape from their little radar icon, but rather escape and then hide in alleyways, fool them by maybe leaving you car in a street to make them think you've gone that way, or leave false trails. Weapon swap is no longer awkward scrolling through and trying to find what you want, but rather a roulette that allows you to pick which weapon you want from whichever category (Red Dead Redemption style).

The driving mechanics are also much greater. Cars feel more solid, each have their own feel and take a lot more damage from crashing. Air vehicles have turbulence and are a lot more difficult to learn but very well rewarding when you do.

Game performance is amazing because it takes about 1-3 minutes to load up, and missions and other loading times are extremely short. Not to mention the amazing graphics. Rockstar has made a masterpiece.
Overall, the game is a 10/10. It's a top notch game, and I haven't even been able to try GTA Online because it hasn't been released yet. Well worth the buy.

Graphics: 10/10 (Amazing for such an old console)
Gameplay: 10/10 (Smooth, feels solid)
Story: Cannot judge, haven't finished.
Missions: 10/10 (Very fun and variant)
Side activies/world: 10/10

Pro's:
-Huge world
-Lots of side activities that are fun and rewarding
-Amazing story missions
-Well planned out and player influenced heists
-Great easter eggs
-Better mechanics and gameplay
-3 Characters than can be switched between

Con's:
-Textures don't load sometimes
-When you replay a mission, the loading time is insane (1-5 minutes)
-Your social life will go down the drain
Dalton Swan
5.0 out of 5 stars best game ever
Reviewed in the United States on September 17, 2013
For me, Grand Theft Auto V’s extraordinary scope is summed up in two favourite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. “Typical!” one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike.
I could go on like this for ages. GTA V has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realised world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the gameplay that hasn’t been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipeouts. And at long last, Rockstar has finally slain one of its most persistent demons, mission checkpointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again.

Grand Theft Auto V is also an intelligent, wickedly comic, and bitingly relevant commentary on contemporary, post-economic crisis America. Everything about it drips satire: it rips into the Millennial generation,
Grand Theft Auto V
SEPTEMBER 17, 2013
Trouble taps on your window again with this next chapter in the Grand Theft Auto universe, set in the city of Los Santos.
→ MUCH MOR
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Red Dead RedemptionBatman: Arkham CityFallout 3 celebrities, the far right, the far left, the middle class, the media... Nothing is safe from Rockstar’s sharp tongue, including modern video games. One prominent supporting character spends most of his time in his room shouting sexual threats at people on a headset whilst playing a first-person shooter called Righteous Slaughter (“Rated PG – pretty much the same as the last game.”) It’s not exactly subtle – he literally has the word “Entitled” tattooed on his neck, and the in-game radio and TV’s outright piss-takes don’t leave much to the imagination – but it is often extremely funny, and sometimes provocative with it. Grand Theft Auto’s San Andreas is a fantasy, but the things it satirises – greed, corruption, hypocrisy, the abuse of power – are all very real. If GTA IV was a targeted assassination of the American dream, GTA V takes aim at the modern American reality. The attention to detail that goes into making its world feel alive and believable is also what makes its satire so biting.
Grand Theft Auto V’s plot happily operates at the boundaries of plausibility, sending you out to ride dirt bikes along the top of trains, hijack military aircraft, and engage in absurd shootouts with scores of policemen, but its three main characters are what keep it relatable even at its most extreme. The well-written and acted interplay between them provides the biggest laughs and most affecting moments, and the way that their relationships with one another developed and my opinion of them changed throughout the story gave the narrative its power. They feel like people – albeit extraordinarily f***ed-up people.
Michael is a retired con man in his 40s, filling out around the middle as he drinks beside the pool in his Vinewood mansion with a layabout son, air-headed daughter, serially unfaithful wife, and very expensive therapist – all of whom hate him. Franklin is a young man from downtown Los Santos who laments the gang-banger stereotype even as he’s reluctantly seduced by the prospect of a bigger score. And then there’s Trevor, a volatile career criminal who lives in the desert selling drugs and murdering rednecks; a psychopath whose bloodthirsty lunacy is fuelled by a combination of methamphetamine and a seriously messed-up childhood.

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