Call of Duty: Black Ops II - Xbox 360

4.6 4.6 out of 5 stars | 4,755 ratings

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Last update: 09-05-2024


About this item

Strike Force Levels: New to the Call of Duty Franchise, strike force levels provide sandbox style game play experiences, allowing players to take command of any element of their squad at any time
Branching Story lines: Choices the player makes could mean the difference between life and death for some characters and there exists an even greater opportunity for multiple endings
Single Player Character Customization: Choose from a variety of weapons and load outs providing multiple choices for how you approach single player missions

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Top reviews from the United States

theking
5.0 out of 5 stars Very Pleasantly Surprised
Reviewed in the United States on February 28, 2013
I wasn't originally planning on getting this game. The intial trailers and such made it seem almost too futuristic (if that's possible) and it turned me off. I realized later that that sentiment was probably due to a couple former games that looked futuristic and cool and ended up being flops for me (Like Lost Planet IIRC).
Anyway, I was a huge fan of the Original Black Ops so I was very skeptical of how this would turn out. After playing it at a friends house I quickly realized how similar it was (gameplay wise) to the first and how much fun it was!
I ended up purchasing it after trying it out and started out with Multiplayer just fighting Bots and getting a feel for the weapons. The game mode and equipment available were both awesome. Some very imaginative new technologies put into play in the game make it fresh and fun to play despite the familiar run and gun feel.
I moved onto the Campaign and although a little over the top and cliche it is incredibly fun and definitely keeps you invested. The game alternates from flashbacks of the good old days with Mason and Woods in Afghanistan, etc.with the vietnam era weaponry, to the new locations with the futuristic weaponry. The developers did a great job switching between characters and game modes maintaining great pacing and keeping you interested the entire time. There are also new missions in game called "Strike Force" missions I believe. You have the opportunity to command different troop classes on the ground from a satelite type overwatch and you can take control of the units at any time during the game play and fight it out on the ground first person shooter style.
These type of missions, honestly, were robust enough they could be made into an entire standalone game. They were incredibly fun and difficult at the same time which was nice. There were a few different missions, the most difficult for me being a "defend the castle" type mission controlling several different classes of units defending several different key locations on a base. Of the missions I have played so far like this (3) there have also been an assault type mission and even an assassination type mission (fighting through defenses in the streets to get to a high value target).
The online multiplayer seems very seemless at this point. There are a few new game modes that are really great, the first of which being a game mode online that you play with other human controlled players along with AI controlled Bots all mixed in together. For instance the game might allow for 16 people total in the level (not sure), the teams would be 4 humans, 4 bots vs 4 humans and 4 bots. I only played a few games of that but my friend told me that it is a good way to warm up to the game and get some points.
The kill steaks btw are now point streaks which present some interesting positives and negatives. In the last game it was easy for me to keep track of how many kills I needed vs. how many I was currently at to get to a certain streak. Now, after having played a few games online it is difficult for me to tell how close I am to getting certain point streaks. There is a meter on the side showing your progress but I would really need to sit and pay attention to tell what values I was looking at, how many kills that would take, what other ways can I get points. That being said, in the last game kills you earned with kills streak "perks" did not count towards further streak (if I remember correctly) but in this game they do help your point streak total. However, if a kill is worth 100 points regularly, a kill with a point streak weapon will only be worth 25-50 which is a good way of doing it I think.

All in all, this game is fantastic. I wasn't sure if I would like it before having played it but after trying it out I realized how great it was and knew I had to have it. It is a ton of fun and has multiple ways that you can interact with others and play the game together. If you are on the fence about getting it, I would say that you will not be disappointed. (Sorry for the long review!)
andrewforbes88
5.0 out of 5 stars A really great game that people were waiting to hate.
Reviewed in the United States on November 20, 2012
Let me start off by saying that I don't think this game is perfect however I do think that it is amazing. People who gave this game a low score gave it a low score because they're sick of Call of Duty not because it's a bad game. I saw reviews for this game go up just a few minutes after it's midnight release before anyone could have possibly played it enough to give it a score based on it's actual quality, there were trolls who are sick of Call of Duty and/or are jumping on the "I hate Call of Duty" bandwagon and were just waiting to hate this game, a word of advice for you, if you're sick of Call of Duty don't play it, don't buy it, don't talk about it. Realistically if Call of Duty 4 had never come out and Activision didn't start releasing yearly installments of COD then people would look at this game as not only being one of the most polished titles in existence but also a revolution in the first person shooter genre.

Fist off the campaign has ridiculously high production values and is very fun if you shake the stigma that's it's not alright to still like Call of Duty. The Player choice is a really cool part of the game and the strike force missions are a really cool RTS style addition that helps break up and diversify the missions. The story by David S. Goyer is very well written and it's a fun campaign throughout. Again I believe that if you can separate yourself from the stigma that Still liking Call of Duty makes you stupid then the campaign alone is worth the price of admission and has plenty of replay value, but that's one of the great things about Call of Duty it's not JUST the campaign. You also get a VERY polished multiplayer (no matter what any troll says) AND a Zombies mode that could stand on it's own as an XBOX live/PSN arcade game and probably sell millions of copies.

Black ops 2 is like having three highly polished games in one and I am very happy to have it and am enjoying it very much. The fact that there are people out there that are even smart enough to program this stuff is astounding. I am a Software developer and let me tell you, making a game like this takes genius developers. It's easy for a gamer who knows nothing about how games are made to scrutinize a game to death because it's the cool thing to do on the internet right now (which is sad) but if you knew what kind of talent was necessary to create these big AAA games then you would probably be a little more humble and appreciate them a little bit more. To reiterate, if you're sick of Call of Duty, stop talking about it and stop wasting your time writing crummy reviews about it, it's sad that that is how you're spending your time. Find a game that you enjoy and let the millions of people who bought this game enjoy this one.

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